feat(ui): merge Exchange/Pass into one action; drop dead Tournaments tab
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Lobby: remove the inert 🏆 Tournaments tab (it only raised a 'coming soon' toast); the lobby is back to three tabs, matching docs/FUNCTIONAL.md.

Game: fold the separate 🥺 Skip (pass) tab into the 🔄 tab, now Exchange/Pass. Its dialog passes when no tile is selected (button 'Pass without exchanging') and exchanges when tiles are ('Exchange N'). The tab is no longer gated on an empty bag (pass must stay reachable in the endgame); inside the dialog tile selection is disabled while the bag is below a full rack (bagLen >= RACK_SIZE).

The merge is UI-only. A pass is NOT an exchange of zero tiles: the rules allow an exchange only with a full rack left in the bag and forbid a zero-tile swap, while a pass is always legal; GCG (Poslfit) writes a pass as a bare '-' and an exchange as '-TILES'. Pass and exchange stay distinct end-to-end (wire, engine, history/GCG); the dialog dispatches the existing gateway.pass / gateway.exchange. No backend/wire/history/GCG change.

Docs: docs/UI_DESIGN.md, docs/FUNCTIONAL.md (+_ru), PRERELEASE.md. Tests: ui/e2e/game.spec.ts.
This commit is contained in:
Ilia Denisov
2026-06-13 16:41:55 +02:00
parent 1d41cf8222
commit a4e6727c70
9 changed files with 82 additions and 41 deletions
+20
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@@ -442,3 +442,23 @@ Then Stage 18.
- **No schema/wire change → no contour DB wipe.** Bake-back: `docs/UI_DESIGN.md`, `docs/FUNCTIONAL.md`
(+`_ru`). Regression gate: UI `check` + unit (`tapconfirm`) + build + bundle budget + e2e (Chromium &
WebKit), all green.
- **UI — Merge Exchange/Pass; drop the dead Tournaments tab** (owner ad-hoc, not on the raw TODO
list): the lobby's 🏆 *Tournaments* tab was an inert `lobby.soon` toast — removed (the lobby is back
to three tabs, matching `docs/FUNCTIONAL.md`). In-game the separate 🥺 *Skip* (pass) tab folds into
the 🔄 tab, now **Exchange/Pass**, whose dialog passes when no tile is selected and exchanges when
tiles are.
- **Decision — a pass is NOT an exchange of zero (verified against the rules + GCG):** the merge is
**UI-only**. Pass and exchange stay distinct game actions end-to-end — wire (`GameActionRequest` vs
`ExchangeRequest`), engine (`ActionPass` vs `ActionExchange`), and the GCG Poslfit dialect (a pass is
a bare `-`, an exchange is `-TILES`). The engine forbids a zero-tile exchange (`ErrNothingToExchange`)
and allows an exchange only with a full rack left in the bag (`ErrNotEnoughTilesToExchange`), while a
pass is always legal — collapsing them would lose a real distinction. The dialog dispatches the
existing `gateway.pass` / `gateway.exchange`.
- **What shipped:** `Lobby.svelte` (tab removed); `Game.svelte` (one 🔄 Exchange/Pass tab no longer
gated on an empty bag; the dialog disables tile selection while the bag is below a full rack
(`bagLen >= RACK_SIZE`), its confirm button reading **Pass without exchanging** / **Exchange N**);
i18n (`game.draw` → Exchange/Pass, new `game.passNoExchange`, dropped `game.skip` /
`lobby.tournaments` / `lobby.soon`). No backend/wire/history/GCG change.
- **No schema/wire change → no contour DB wipe.** Bake-back: `docs/UI_DESIGN.md`, `docs/FUNCTIONAL.md`
(+`_ru`). Regression gate: UI `check` + unit + build + bundle budget + e2e (Chromium & WebKit).