feat(game): finished-game export as a PNG image behind a format chooser
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The history header's export button now opens a chooser — Telegram's
native popup inside Telegram, the app's own modal elsewhere — offering
the GCG file and a new client-rendered PNG of the final position
(lib/gameimage, Canvas 2D, lazy dynamic import, zero dependencies):
light theme, classic A..O/1..15 axes, label-free premium fills, and a
fixed-typography per-seat scoresheet with GCG-style move coordinates,
multi-word sub-lines, endgame rack-settlement row, winner trophy and a
hostname + device-locale finish date footer; a long game stretches the
board, never the typography.

Delivery mirrors the GCG rules (Web Share with no blob fallback, else
download) except on Android Telegram/VK WebViews and the desktop VK
iframe, where a binary PNG has no clipboard-text fallback: those get a
preview modal with a long-press/right-click save hint and a copy-image
button where ClipboardItem exists.
This commit is contained in:
Ilia Denisov
2026-07-02 16:20:35 +02:00
parent 2ab01ed8f7
commit a0eacf3011
15 changed files with 1097 additions and 36 deletions
+90
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@@ -0,0 +1,90 @@
import { expect, test, type Page } from './fixtures';
// The finished-game export: the history header's 📤 button opens a format chooser —
// the GCG file or the rendered PNG image (lib/gameimage) — as a native Telegram popup
// inside Telegram and as the app's own modal elsewhere. g3 ("vs Rick") is the seeded
// finished game. Web Share is force-disabled per test so every engine deterministically
// exercises the download (plain browser) or preview (in-app webview) branch.
async function disableWebShare(page: Page): Promise<void> {
await page.addInitScript(() => {
Object.defineProperty(navigator, 'canShare', { value: () => false, configurable: true });
Object.defineProperty(navigator, 'share', { value: undefined, configurable: true });
});
}
async function openFinishedHistory(page: Page): Promise<void> {
await page.goto('/');
await page.getByRole('button', { name: /guest/i }).click();
await page.getByRole('button', { name: /Rick/ }).click();
await expect(page.locator('[data-cell]').first()).toBeVisible();
await page.locator('.scoreboard').click();
await expect(page.getByRole('button', { name: 'Export game' })).toBeVisible();
}
test('the export chooser downloads the PNG image on a plain browser', async ({ page }) => {
await disableWebShare(page);
await openFinishedHistory(page);
await page.getByRole('button', { name: 'Export game' }).click();
// The app's own chooser modal (not inside Telegram) offers both formats.
await expect(page.getByRole('button', { name: 'GCG file' })).toBeVisible();
const download = page.waitForEvent('download');
await page.getByRole('button', { name: 'Image (PNG)' }).click();
expect((await download).suggestedFilename()).toMatch(/^game-.+\.png$/);
});
test('the export chooser downloads the GCG file on a plain browser', async ({ page }) => {
await disableWebShare(page);
await openFinishedHistory(page);
await page.getByRole('button', { name: 'Export game' }).click();
const download = page.waitForEvent('download');
await page.getByRole('button', { name: 'GCG file' }).click();
expect((await download).suggestedFilename()).toMatch(/^game-.+\.gcg$/);
});
test('inside Telegram the chooser is the native popup and the image lands in the preview modal', async ({
page,
}) => {
await disableWebShare(page);
// A Telegram WebApp stub whose showPopup records its params and picks the image option —
// the native-chooser path. With no Web Share in the webview, the image must land in the
// long-press preview modal (the Android Telegram delivery), never a dead <a download>.
await page.addInitScript(() => {
Object.assign(window, {
Telegram: {
WebApp: {
initData: 'query_id=test&user=%7B%22id%22%3A1%7D&auth_date=1&hash=deadbeef',
initDataUnsafe: {},
ready() {},
expand() {},
showPopup(params: unknown, cb: (id: string) => void) {
(window as unknown as { __popup?: unknown }).__popup = params;
setTimeout(() => cb('image'), 0);
},
},
},
});
});
await page.goto('/');
await expect(page.getByText('Your turn')).toBeVisible(); // auto-authenticated lobby
await page.getByRole('button', { name: /Rick/ }).click();
await expect(page.locator('[data-cell]').first()).toBeVisible();
await page.locator('.scoreboard').click();
await page.getByRole('button', { name: 'Export game' }).click();
// The native popup carried both formats plus cancel (≤3 buttons, Bot API 6.2)…
const popup = await page.evaluate(
() => (window as unknown as { __popup?: { buttons?: { id?: string; type?: string }[] } }).__popup,
);
expect(popup?.buttons?.map((b) => b.id ?? b.type)).toEqual(['image', 'gcg', 'cancel']);
// …and no in-app chooser modal was mounted.
await expect(page.getByRole('button', { name: 'GCG file' })).toHaveCount(0);
// The preview modal shows the rendered PNG as a data: URL (long-press-saveable) + the hint.
const img = page.locator('.export-preview');
await expect(img).toBeVisible();
expect(await img.getAttribute('src')).toMatch(/^data:image\/png/);
await expect(page.locator('.export-hint')).toBeVisible();
});
+1 -1
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@@ -80,7 +80,7 @@ test('AI game: after it ends, no GCG export and no comms entry', async ({ page }
// Reopen the history (resigning auto-closed it): the finished AI game offers no GCG export and
// no comms entry at all.
await page.locator('.scoreboard').click();
await expect(page.getByRole('button', { name: 'Export GCG' })).toHaveCount(0);
await expect(page.getByRole('button', { name: 'Export game' })).toHaveCount(0);
await expect(page.getByRole('button', { name: 'Chat' })).toHaveCount(0);
});
+3 -3
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@@ -154,14 +154,14 @@ test('GCG export appears only for a finished game', async ({ page }) => {
// The finished game vs Kaya exposes export 📤 in the history header.
await page.getByRole('button', { name: /Kaya/ }).click();
await page.locator('.scoreboard').click(); // open the history
await expect(page.getByRole('button', { name: 'Export GCG' })).toBeVisible();
await expect(page.getByRole('button', { name: 'Export game' })).toBeVisible();
});
test('GCG export is hidden for an active game', async ({ page }) => {
await loginLobby(page);
await page.getByRole('button', { name: /Ann/ }).click();
await page.locator('.scoreboard').click(); // open the history (shows 🏁 leave, not 📤 export)
await expect(page.getByRole('button', { name: 'Export GCG' })).toHaveCount(0);
await expect(page.getByRole('button', { name: 'Export game' })).toHaveCount(0);
});
test('finished game draws an inert footer and trims live-only controls', async ({ page }) => {
@@ -172,7 +172,7 @@ test('finished game draws an inert footer and trims live-only controls', async (
await expect(page.locator('.tab').first()).toBeDisabled();
// The history header offers Export GCG, not Drop game, once the game is over.
await page.locator('.scoreboard').click();
await expect(page.getByRole('button', { name: 'Export GCG' })).toBeVisible();
await expect(page.getByRole('button', { name: 'Export game' })).toBeVisible();
await expect(page.getByRole('button', { name: 'Drop game' })).toHaveCount(0);
// The comms hub offers Chat only — the Dictionary tab is hidden for a finished game.
await page.getByRole('button', { name: 'Chat' }).click(); // 💬