chore(android): de-anchor ANDROID_PLAN.md from the docs, re-enable the APK workflow
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 19s
CI / ui (pull_request) Successful in 1m14s
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m50s
CI / changes (pull_request) Successful in 2s
CI / unit (pull_request) Successful in 11s
CI / integration (pull_request) Successful in 19s
CI / ui (pull_request) Successful in 1m14s
CI / conformance (pull_request) Successful in 11s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m50s
Reword every code comment and doc that referenced ANDROID_PLAN.md or its stage anchors (§E, G-step-0, O1) so the living docs no longer depend on the plan file: .claude/CLAUDE.md, deploy/README.md, docs/ARCHITECTURE.md, docs/TESTING.md, ui/README.md, ui/android/.gitignore, ui/e2e/native.spec.ts, ui/src/lib/netstate.ts. Re-enable the manual signed-APK workflow (android-build.yaml.disabled -> android-build.yaml; the CI host already has the Android SDK; workflow_dispatch-only, so it does not auto-run on this PR). Add docs/ICONS.md — the single-master icon/logo format reference (web, PWA, Android, future iOS, store listings).
This commit is contained in:
@@ -1541,8 +1541,8 @@ hidden in the MVP (`VITE_PAYMENTS_DISABLED`). The APK is built by a **manual** `
|
||||
the dicts, and assembles a **release APK** artifact — signed when the `ANDROID_KEYSTORE_*` secrets are
|
||||
present, unsigned otherwise. `versionCode`/`versionName` are deterministic from the release tag `vMA.MI.PA`
|
||||
(`versionCode = MA*1_000_000 + MI*1_000 + PA`, `versionName = "MA.MI.PA"`). The runner is a host-executor
|
||||
with a host-provisioned Android SDK; RuStore upload is manual. Full plan + runbook:
|
||||
[`../ANDROID_PLAN.md`](../ANDROID_PLAN.md), [`../deploy/README.md`](../deploy/README.md).
|
||||
with a host-provisioned Android SDK; RuStore upload is manual. Runbook:
|
||||
[`../deploy/README.md`](../deploy/README.md).
|
||||
|
||||
## 14. CI & branches
|
||||
|
||||
|
||||
+111
@@ -0,0 +1,111 @@
|
||||
# Icon & logo asset map
|
||||
|
||||
> Single reference for every icon/logo format the project ships, and the
|
||||
> single-master workflow a rebrand should follow. Goal: one vector master →
|
||||
> regenerate every target, miss nothing. The iOS / iPadOS rows are **future**
|
||||
> (no iOS shell exists yet) but are listed so a rebrand covers them in one pass.
|
||||
|
||||
## Current state — three drifting sources
|
||||
|
||||
The «Э» mark is emitted today by three independent pipelines that visually drift
|
||||
(the favicon is a rounded bordered tile, the maskable is a full-bleed square, the
|
||||
Android launcher is an upscale). The rebrand collapses them onto one master.
|
||||
|
||||
1. **Web favicon set** — `assets/icons/build/generate.js` composes SVG from font
|
||||
glyph outlines (`assets/icons/build/glyphs.json`) and rasterises with the `ui`
|
||||
package's Playwright chromium →
|
||||
`ui/public/{favicon.svg, favicon.ico, apple-touch-icon.png, og-image.png}`.
|
||||
2. **PWA icons** — `ui/public/{icon-192, icon-512, icon-maskable-512}.png` are
|
||||
hand-placed and covered by **no** generator (the main drift source).
|
||||
3. **Android** — `capacitor-assets generate --android` (`pnpm android:assets`)
|
||||
expands `ui/assets/icon.png` into the launcher + splash matrix under
|
||||
`ui/android/app/src/main/res/`.
|
||||
|
||||
## Source masters (author once; commit)
|
||||
|
||||
The minimum set the designer supplies so every target below regenerates:
|
||||
|
||||
| Master | Size | Format | Background | Need | Drives |
|
||||
|---|---|---|---|---|---|
|
||||
| Vector mark | — | SVG | transparent | required | `favicon.svg`; the canonical shape |
|
||||
| App icon | 1024×1024 | PNG | opaque | required | Android legacy, PWA raster, iOS, store icons |
|
||||
| Adaptive foreground | 1024×1024 | PNG | transparent | recommended | Android/iOS adaptive foreground — mark inside the ~66 % safe area (outer third is masked) |
|
||||
| Adaptive background | 1024×1024 | PNG | opaque | recommended | Android/iOS adaptive background layer |
|
||||
| Maskable | 512×512 | PNG | opaque | recommended | PWA `maskable` (mark inside the maskable safe zone) |
|
||||
| Splash | 2732×2732 (+ a `-dark` variant) | PNG | opaque | optional | Android/iOS splash / launch screen |
|
||||
| OG card | 1200×630 | PNG | opaque | optional | link-preview card (mark **plus** wordmark text) |
|
||||
|
||||
Capacitor reads the adaptive/splash masters from `ui/assets/`:
|
||||
`icon.png`, `icon-foreground.png`, `icon-background.png`, `splash.png`,
|
||||
`splash-dark.png`. Without the foreground/background pair it insets the single
|
||||
`icon.png` into the adaptive safe zone (today's poorer look).
|
||||
|
||||
## Generated targets (full coverage)
|
||||
|
||||
### Web — `ui/public/`, via `node assets/icons/build/generate.js`
|
||||
|
||||
| File | Size | Note |
|
||||
|---|---|---|
|
||||
| `favicon.svg` | vector | canonical vector output |
|
||||
| `favicon.ico` | 32×32 | PNG-in-ICO; answers the blind `/favicon.ico` probe |
|
||||
| `apple-touch-icon.png` | 180×180 | opaque full-bleed; iOS Safari home-screen (iOS masks its own corners) |
|
||||
| `og-image.png` | 1200×630 | link-preview card; has the wordmark, referenced by absolute URL |
|
||||
|
||||
### PWA — `ui/public/`, referenced by `manifest.webmanifest`
|
||||
|
||||
| File | Size | `purpose` |
|
||||
|---|---|---|
|
||||
| `icon-192.png` | 192×192 | `any` |
|
||||
| `icon-512.png` | 512×512 | `any` |
|
||||
| `icon-maskable-512.png` | 512×512 | `maskable` |
|
||||
|
||||
### Android — `ui/android/app/src/main/res/`, via `pnpm android:assets`
|
||||
|
||||
Generated per density mdpi→xxxhdpi (exact px tool-managed); **do not hand-edit**:
|
||||
|
||||
- `mipmap-*/ic_launcher.png` — legacy square (48 / 72 / 96 / 144 / 192)
|
||||
- `mipmap-*/ic_launcher_round.png` — legacy round
|
||||
- `mipmap-*/ic_launcher_foreground.png` + `ic_launcher_background.png` — adaptive layers
|
||||
- `mipmap-anydpi-v26/ic_launcher.xml` + `ic_launcher_round.xml` — adaptive descriptors
|
||||
- `drawable*/splash.png` — splash (portrait/landscape × light/night × density)
|
||||
|
||||
### iOS / iPhone / iPad — FUTURE, via `capacitor-assets generate --ios`
|
||||
|
||||
No iOS shell today; listed so the rebrand covers it. Same masters produce
|
||||
`App/App/Assets.xcassets/AppIcon.appiconset`:
|
||||
|
||||
- Modern (Xcode 14+): a single **1024×1024** marketing icon; Xcode derives the rest.
|
||||
- Full asset-catalog px (if a full set is emitted): 20, 29, 40, 58, 60, 76, 80,
|
||||
87, 120, 152, 167, 180, 1024 — iPhone {40, 58, 60, 80, 87, 120, 180}, iPad
|
||||
{20, 29, 40, 76, 152, 167}, App Store marketing {1024}.
|
||||
- Splash: `splash-2732x2732.png` (+ dark) → the launch storyboard.
|
||||
- iOS icons are **opaque, no alpha, no rounded corners** (the OS applies the mask).
|
||||
|
||||
### Store-listing art — uploaded by hand (outside the repo)
|
||||
|
||||
| Store | Asset | Spec |
|
||||
|---|---|---|
|
||||
| RuStore (now) | app icon | 512×512 PNG |
|
||||
| RuStore | screenshots | phone, per the RuStore listing spec |
|
||||
| RuStore | promo / feature graphic | per the RuStore listing spec |
|
||||
| App Store (future) | marketing icon | 1024×1024 |
|
||||
| App Store (future) | screenshots | per device class |
|
||||
| Google Play (future) | icon / feature graphic | 512×512 / 1024×500 |
|
||||
|
||||
## Regenerate
|
||||
|
||||
```sh
|
||||
cd assets/icons && node build/generate.js # web favicon set + og card -> ui/public/
|
||||
cd ui && pnpm android:assets # Android launcher + splash
|
||||
cd ui && node_modules/.bin/capacitor-assets generate --ios # future, once the iOS shell exists
|
||||
```
|
||||
|
||||
## Open items for the rebrand
|
||||
|
||||
- Decide how the new vector master feeds `assets/icons/` — retarget the generator
|
||||
onto the supplied vector, or drop in the output files and keep the generator for
|
||||
the OG card only.
|
||||
- Bring `icon-192 / icon-512 / icon-maskable-512` under a generator (today
|
||||
hand-placed — the main drift source).
|
||||
- Add `ui/assets/icon-foreground.png` + `icon-background.png` for a proper adaptive
|
||||
icon (today a single inset `icon.png`).
|
||||
+1
-1
@@ -40,7 +40,7 @@ tests or touching CI.
|
||||
in the **offline guest lobby** (not `/login`), plays a local vs_ai move from the **bundled** dawg tier
|
||||
(`playwright.config.ts` bundles the dicts into `dist-e2e/dict/`), starts a hotseat game, and drives
|
||||
`window.__native.reconcile()` to prove online lights up — the device-local game stays listed in the
|
||||
**unified lobby** (closing G-step-0) — and Profile hides the Telegram/VK link buttons.
|
||||
**unified lobby** — and Profile hides the Telegram/VK link buttons.
|
||||
The **version-gate** spec (`e2e/update.spec.ts`) drives the `__update` hook to prove both tiers — the
|
||||
hard *Update / Play offline* notice (and that "Play offline" drops into the offline lobby) and the soft
|
||||
dismissable *update available* nudge in the lobby; `retry.test.ts` covers the `FailedPrecondition →
|
||||
|
||||
Reference in New Issue
Block a user