fix(matchmaking): re-enqueue opens a new game, not the caller's own
CI / changes (pull_request) Successful in 3s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 16s
CI / ui (pull_request) Has been skipped
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m8s

A second "random opponent" enqueue with the same variant and per-turn
rule, while the caller's first game was still open (awaiting an
opponent), returned that same open game, so a player could never start a
fresh random game while one was still searching.

Drop the own-open short-circuit (step 1) in store.OpenOrJoin: a
re-enqueue now joins another player's open game or opens a fresh one.
Accumulation stays bounded by MaxActiveQuickGames, which counts open
games. Update the matchmaker/service/store doc comments and
ARCHITECTURE.md, and flip the pinning test to assert the new behavior.
This commit is contained in:
Ilia Denisov
2026-06-18 10:18:44 +02:00
parent 8793bd34f2
commit 9d52885a6e
5 changed files with 39 additions and 40 deletions
+5 -4
View File
@@ -266,10 +266,11 @@ func (svc *Service) Create(ctx context.Context, params CreateParams) (Game, erro
// OpenOrJoin enters accountID into auto-match for the variant and per-turn rule in
// params and returns the game they land in immediately: another waiting player's open
// game (joined=true), the caller's own still-open game on a re-enqueue, or a fresh open
// game seating only the caller with an empty opponent seat that a human or the reaper's
// robot fills later. openDeadline is when the reaper substitutes a robot into a freshly
// opened game (ignored when joining one). The bag seed defaults to random; params.Seed
// game (joined=true), or a fresh open game seating only the caller with an empty
// opponent seat that a human or the reaper's robot fills later. A re-enqueue while the
// caller is already waiting opens another game rather than returning their own.
// openDeadline is when the reaper substitutes a robot into a freshly opened game
// (ignored when joining one). The bag seed defaults to random; params.Seed
// pins it. First-move fairness comes from seating the caller at seat 0 or seat 1
// (derived from the seed): seated at seat 1, the still-empty seat 0 moves first, so the
// caller just waits for the opponent. It backs the lobby auto-match enqueue.