feat(social): hide social controls on a deleted opponent's seat
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A deleted account keeps its seats in every shared game, so its opponents
still saw the add-friend and block controls on the scoreboard (deletion
drops the friendship, so the 🤝 even reappeared for a former friend) and
a chat composer nobody was behind. A friend request sent that way was
accepted by the server and stayed pending forever.
The per-viewer game views now mark such a seat (SeatView.deleted,
resolved beside the seat display names by a batch accounts.deleted_at
lookup) and the client hides every control aimed at it: add-friend,
block, and the chat composer (message + nudge) once no reachable
opponent is left. Live events carry the game domain's seat standings and
so leave the mark unset, so the delta reducers preserve the cached one.
SendFriendRequest and Block against a tombstone are refused with
social.ErrAccountDeleted (410 account_deleted) — the source of truth for
an older client.
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@@ -71,6 +71,11 @@ type Account struct {
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// uuid.Nil for a live account. A tombstone keeps the row so the no-cascade
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// foreign keys of a shared finished game stay valid.
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MergedInto uuid.UUID
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// Deleted marks a tombstoned account (accounts.deleted_at set): its credentials are
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// journalled and freed and its live surfaces anonymised, but the row survives for the
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// no-cascade foreign keys. Nobody is behind it any more, so it takes part in no social
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// exchange (docs/ARCHITECTURE.md §9.1).
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Deleted bool
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// FlaggedHighRateAt is the soft, reversible "suspected high-rate" marker: the
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// zero time for an unflagged account, otherwise when the gateway-reported
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// rate-limiter rejections first crossed the sustained threshold. An
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@@ -630,6 +635,7 @@ func modelToAccount(row model.Accounts) Account {
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IsGuest: row.IsGuest,
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NotificationsInAppOnly: row.NotificationsInAppOnly,
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MergedInto: mergedInto,
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Deleted: row.DeletedAt != nil,
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FlaggedHighRateAt: flaggedHighRateAt,
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CreatedAt: row.CreatedAt,
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UpdatedAt: row.UpdatedAt,
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