Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -97,8 +97,8 @@ export function createTransport(baseUrl: string): GatewayClient {
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async gameHistory(id) {
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return codec.decodeHistory(await exec('game.history', codec.encodeGameAction(id)));
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},
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async submitPlay(id, dir, tiles, variant) {
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return codec.decodeMoveResult(await exec('game.submit_play', codec.encodeSubmitPlay(id, dir, tiles, variant)));
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async submitPlay(id, tiles, variant) {
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return codec.decodeMoveResult(await exec('game.submit_play', codec.encodeSubmitPlay(id, tiles, variant)));
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},
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async pass(id) {
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return codec.decodeMoveResult(await exec('game.pass', codec.encodeGameAction(id)));
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@@ -112,8 +112,8 @@ export function createTransport(baseUrl: string): GatewayClient {
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async hint(id) {
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return codec.decodeHintResult(await exec('game.hint', codec.encodeGameAction(id)));
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},
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async evaluate(id, dir, tiles, variant) {
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return codec.decodeEvalResult(await exec('game.evaluate', codec.encodeEval(id, dir, tiles, variant)));
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async evaluate(id, tiles, variant) {
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return codec.decodeEvalResult(await exec('game.evaluate', codec.encodeEval(id, tiles, variant)));
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},
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async checkWord(id, word, variant) {
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return codec.decodeWordCheck(await exec('game.check_word', codec.encodeCheckWord(id, word, variant)));
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