Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -2,7 +2,6 @@ import { describe, expect, it } from 'vitest';
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import {
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BLANK,
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cellOccupied,
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direction,
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isBlankSlot,
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newPlacement,
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place,
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@@ -47,23 +46,11 @@ describe('placement state machine', () => {
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expect(reset(place(p, 0, 7, 7)).pending).toHaveLength(0);
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});
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it('infers direction H for a row, V for a column, null for a single tile', () => {
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let h = place(newPlacement(rack), 0, 7, 7);
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h = place(h, 1, 7, 8);
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expect(direction(h)).toBe('H');
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let v = place(newPlacement(rack), 0, 7, 7);
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v = place(v, 1, 8, 7);
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expect(direction(v)).toBe('V');
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expect(direction(place(newPlacement(rack), 0, 7, 7))).toBeNull();
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});
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it('builds a sorted submit payload and honours a direction override', () => {
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it('builds a sorted submit payload and returns null when empty', () => {
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let p = place(newPlacement(rack), 1, 7, 9);
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p = place(p, 0, 7, 7);
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const sub = toSubmit(p);
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expect(sub?.dir).toBe('H');
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expect(sub?.tiles.map((t) => t.col)).toEqual([7, 9]);
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expect(toSubmit(place(newPlacement(rack), 0, 7, 7), 'V')?.dir).toBe('V');
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expect(toSubmit(newPlacement(rack))).toBeNull();
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});
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@@ -78,15 +65,8 @@ describe('placement state machine', () => {
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expect(isBlankSlot(newPlacement(rack), 0)).toBe(false);
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});
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it('treats a non-linear placement as no inferred direction', () => {
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let p = place(newPlacement(rack), 0, 7, 7);
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p = place(p, 1, 8, 8); // diagonal
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expect(direction(p)).toBeNull();
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});
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it('defaults a single-tile submit to H without an override', () => {
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it('submits a single tile as a one-tile payload', () => {
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const sub = toSubmit(place(newPlacement(rack), 0, 7, 7));
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expect(sub?.dir).toBe('H');
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expect(sub?.tiles).toHaveLength(1);
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});
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});
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