Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -205,7 +205,7 @@ export class MockGateway implements GatewayClient {
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return { gameId, moves: structuredClone(g.moves) };
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}
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async submitPlay(gameId: string, dir: 'H' | 'V', tiles: PlacedTile[], _variant: Variant): Promise<MoveResult> {
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async submitPlay(gameId: string, tiles: PlacedTile[], _variant: Variant): Promise<MoveResult> {
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const g = this.game(gameId);
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const seat = this.mySeat(g);
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if (g.view.toMove !== seat) throw new GatewayError('not_your_turn');
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@@ -213,6 +213,7 @@ export class MockGateway implements GatewayClient {
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let score = tiles.reduce((s, t) => s + valueForLetter(variant, t.blank ? '?' : t.letter), 0);
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if (tiles.length === 7) score += 50;
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const total = g.view.seats[seat].score + score;
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const dir = new Set(tiles.map((t) => t.row)).size === 1 ? 'H' : 'V';
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const move = {
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player: seat,
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action: 'play' as const,
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@@ -311,12 +312,13 @@ export class MockGateway implements GatewayClient {
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};
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}
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async evaluate(gameId: string, _dir: 'H' | 'V', tiles: PlacedTile[], _variant: Variant): Promise<EvalResult> {
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async evaluate(gameId: string, tiles: PlacedTile[], _variant: Variant): Promise<EvalResult> {
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const g = this.game(gameId);
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if (tiles.length === 0) return { legal: false, score: 0, words: [] };
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if (tiles.length === 0) return { legal: false, score: 0, words: [], dir: '' };
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let score = tiles.reduce((s, t) => s + valueForLetter(g.view.variant, t.blank ? '?' : t.letter), 0);
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if (tiles.length === 7) score += 50;
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return { legal: true, score, words: [tiles.map((t) => t.letter).join('')] };
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const dir = new Set(tiles.map((t) => t.row)).size === 1 ? 'H' : 'V';
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return { legal: true, score, words: [tiles.map((t) => t.letter).join('')], dir };
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}
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async checkWord(_gameId: string, word: string, _variant: Variant): Promise<WordCheckResult> {
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