Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared
direction was rejected: the UI always sent dir=H for one-tile plays (the
dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing
"А" above "БАК" to form "АБАК" failed the solver's main-word-length check even
though the word is in the dictionary.

Make the backend infer a play's orientation from the placed tiles and the board
(internal/engine.resolveDirection): two or more tiles by the line they share, a
lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction
becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests
and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V"
(SubmitPlayDir) so a rebuilt game matches the one committed.

UI: stop computing/sending direction; the preview now shows the words a move
forms with its total score (game.previewWords); the make-move control is disabled
until the play is confirmed legal; the "your turn" label hides while tiles are
pending. Delete the orphaned Controls.svelte.

Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode
and the loadtest edge client to the new contract. Bake the decision into
ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
This commit is contained in:
Ilia Denisov
2026-06-11 22:42:33 +02:00
parent feee3d6511
commit 92f48a3b12
49 changed files with 419 additions and 401 deletions
+6 -4
View File
@@ -205,7 +205,7 @@ export class MockGateway implements GatewayClient {
return { gameId, moves: structuredClone(g.moves) };
}
async submitPlay(gameId: string, dir: 'H' | 'V', tiles: PlacedTile[], _variant: Variant): Promise<MoveResult> {
async submitPlay(gameId: string, tiles: PlacedTile[], _variant: Variant): Promise<MoveResult> {
const g = this.game(gameId);
const seat = this.mySeat(g);
if (g.view.toMove !== seat) throw new GatewayError('not_your_turn');
@@ -213,6 +213,7 @@ export class MockGateway implements GatewayClient {
let score = tiles.reduce((s, t) => s + valueForLetter(variant, t.blank ? '?' : t.letter), 0);
if (tiles.length === 7) score += 50;
const total = g.view.seats[seat].score + score;
const dir = new Set(tiles.map((t) => t.row)).size === 1 ? 'H' : 'V';
const move = {
player: seat,
action: 'play' as const,
@@ -311,12 +312,13 @@ export class MockGateway implements GatewayClient {
};
}
async evaluate(gameId: string, _dir: 'H' | 'V', tiles: PlacedTile[], _variant: Variant): Promise<EvalResult> {
async evaluate(gameId: string, tiles: PlacedTile[], _variant: Variant): Promise<EvalResult> {
const g = this.game(gameId);
if (tiles.length === 0) return { legal: false, score: 0, words: [] };
if (tiles.length === 0) return { legal: false, score: 0, words: [], dir: '' };
let score = tiles.reduce((s, t) => s + valueForLetter(g.view.variant, t.blank ? '?' : t.letter), 0);
if (tiles.length === 7) score += 50;
return { legal: true, score, words: [tiles.map((t) => t.letter).join('')] };
const dir = new Set(tiles.map((t) => t.row)).size === 1 ? 'H' : 'V';
return { legal: true, score, words: [tiles.map((t) => t.letter).join('')], dir };
}
async checkWord(_gameId: string, word: string, _variant: Variant): Promise<WordCheckResult> {