Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -67,7 +67,7 @@ export const en = {
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'game.checkWord': 'Check word',
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'game.dictionary': 'Dictionary',
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'game.dropGame': 'Drop game',
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'game.preview': 'Scores {n}',
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'game.previewWords': '{words}: {n}',
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'game.previewIllegal': 'Not a legal move',
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'game.chooseBlank': 'Choose a letter for the blank',
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'game.exchangeTitle': 'Select tiles to exchange',
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@@ -86,7 +86,6 @@ export const en = {
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'game.check': 'Check',
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'game.checkWait': 'Please wait a moment.',
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'game.noHintOptions': 'No options with your letters.',
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'game.scores': 'Scores: {n}',
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'game.thinking': 'thinking…',
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'move.pass': 'pass',
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