Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -87,7 +87,6 @@ export function encodeDraftSave(gameId: string, json: string): Uint8Array {
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export function encodeSubmitPlay(
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gameId: string,
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dir: 'H' | 'V',
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tiles: PlacedTile[],
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variant: Variant,
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): Uint8Array {
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@@ -95,28 +94,19 @@ export function encodeSubmitPlay(
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const tileOffs = tiles.map((t) => buildPlayTile(b, t, variant));
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const vec = fb.SubmitPlayRequest.createTilesVector(b, tileOffs);
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const gid = b.createString(gameId);
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const d = b.createString(dir);
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fb.SubmitPlayRequest.startSubmitPlayRequest(b);
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fb.SubmitPlayRequest.addGameId(b, gid);
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fb.SubmitPlayRequest.addDir(b, d);
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fb.SubmitPlayRequest.addTiles(b, vec);
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return finish(b, fb.SubmitPlayRequest.endSubmitPlayRequest(b));
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}
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export function encodeEval(
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gameId: string,
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dir: 'H' | 'V',
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tiles: PlacedTile[],
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variant: Variant,
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): Uint8Array {
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export function encodeEval(gameId: string, tiles: PlacedTile[], variant: Variant): Uint8Array {
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const b = new Builder(256);
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const tileOffs = tiles.map((t) => buildPlayTile(b, t, variant));
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const vec = fb.EvalRequest.createTilesVector(b, tileOffs);
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const gid = b.createString(gameId);
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const d = b.createString(dir);
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fb.EvalRequest.startEvalRequest(b);
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fb.EvalRequest.addGameId(b, gid);
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fb.EvalRequest.addDir(b, d);
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fb.EvalRequest.addTiles(b, vec);
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return finish(b, fb.EvalRequest.endEvalRequest(b));
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}
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@@ -377,7 +367,7 @@ export function decodeEvalResult(buf: Uint8Array): EvalResult {
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const r = fb.EvalResult.getRootAsEvalResult(new ByteBuffer(buf));
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const words: string[] = [];
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for (let i = 0; i < r.wordsLength(); i++) words.push(s(r.words(i)));
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return { legal: r.legal(), score: r.score(), words };
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return { legal: r.legal(), score: r.score(), words, dir: s(r.dir()) };
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}
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export function decodeWordCheck(buf: Uint8Array): WordCheckResult {
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