Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -43,7 +43,6 @@ describe('codec', () => {
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// A placed blank carries its designated letter's index with the blank flag set.
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const buf = encodeSubmitPlay(
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'g1',
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'H',
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[
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{ row: 7, col: 7, letter: 'A', blank: false },
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{ row: 7, col: 8, letter: 'B', blank: true },
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@@ -52,7 +51,6 @@ describe('codec', () => {
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);
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const r = fb.SubmitPlayRequest.getRootAsSubmitPlayRequest(new ByteBuffer(buf));
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expect(r.gameId()).toBe('g1');
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expect(r.dir()).toBe('H');
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expect(r.tilesLength()).toBe(2);
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expect(r.tiles(0)?.letter()).toBe(0);
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expect(r.tiles(1)?.letter()).toBe(1);
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