Backend infers play direction; UI previews words and gates submit on legality
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CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Successful in 9s
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CI / ui (pull_request) Successful in 44s
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -30,37 +30,26 @@ gameId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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dir():string|null
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dir(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dir(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tiles(index: number, obj?:PlayTile):PlayTile|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new PlayTile()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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tilesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startEvalRequest(builder:flatbuffers.Builder) {
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builder.startObject(3);
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, gameIdOffset, 0);
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}
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static addDir(builder:flatbuffers.Builder, dirOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, dirOffset, 0);
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}
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static addTiles(builder:flatbuffers.Builder, tilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, tilesOffset, 0);
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builder.addFieldOffset(1, tilesOffset, 0);
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}
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static createTilesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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@@ -80,10 +69,9 @@ static endEvalRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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return offset;
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}
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static createEvalRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, dirOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createEvalRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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EvalRequest.startEvalRequest(builder);
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EvalRequest.addGameId(builder, gameIdOffset);
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EvalRequest.addDir(builder, dirOffset);
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EvalRequest.addTiles(builder, tilesOffset);
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return EvalRequest.endEvalRequest(builder);
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}
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@@ -42,8 +42,15 @@ wordsLength():number {
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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dir():string|null
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dir(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dir(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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static startEvalResult(builder:flatbuffers.Builder) {
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builder.startObject(3);
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builder.startObject(4);
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}
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static addLegal(builder:flatbuffers.Builder, legal:boolean) {
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@@ -70,16 +77,21 @@ static startWordsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addDir(builder:flatbuffers.Builder, dirOffset:flatbuffers.Offset) {
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builder.addFieldOffset(3, dirOffset, 0);
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}
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static endEvalResult(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createEvalResult(builder:flatbuffers.Builder, legal:boolean, score:number, wordsOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createEvalResult(builder:flatbuffers.Builder, legal:boolean, score:number, wordsOffset:flatbuffers.Offset, dirOffset:flatbuffers.Offset):flatbuffers.Offset {
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EvalResult.startEvalResult(builder);
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EvalResult.addLegal(builder, legal);
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EvalResult.addScore(builder, score);
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EvalResult.addWords(builder, wordsOffset);
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EvalResult.addDir(builder, dirOffset);
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return EvalResult.endEvalResult(builder);
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}
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}
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@@ -30,37 +30,26 @@ gameId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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dir():string|null
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dir(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dir(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tiles(index: number, obj?:PlayTile):PlayTile|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new PlayTile()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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tilesLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startSubmitPlayRequest(builder:flatbuffers.Builder) {
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builder.startObject(3);
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, gameIdOffset, 0);
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}
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static addDir(builder:flatbuffers.Builder, dirOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, dirOffset, 0);
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}
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static addTiles(builder:flatbuffers.Builder, tilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(2, tilesOffset, 0);
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builder.addFieldOffset(1, tilesOffset, 0);
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}
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static createTilesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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@@ -80,10 +69,9 @@ static endSubmitPlayRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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return offset;
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}
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static createSubmitPlayRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, dirOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createSubmitPlayRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, tilesOffset:flatbuffers.Offset):flatbuffers.Offset {
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SubmitPlayRequest.startSubmitPlayRequest(builder);
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SubmitPlayRequest.addGameId(builder, gameIdOffset);
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SubmitPlayRequest.addDir(builder, dirOffset);
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SubmitPlayRequest.addTiles(builder, tilesOffset);
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return SubmitPlayRequest.endSubmitPlayRequest(builder);
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}
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