Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -49,16 +49,8 @@ func (rcv *EvalRequest) GameId() []byte {
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return nil
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}
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func (rcv *EvalRequest) Dir() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *EvalRequest) Tiles(obj *PlayTile, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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@@ -70,7 +62,7 @@ func (rcv *EvalRequest) Tiles(obj *PlayTile, j int) bool {
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}
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func (rcv *EvalRequest) TilesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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@@ -78,16 +70,13 @@ func (rcv *EvalRequest) TilesLength() int {
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}
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func EvalRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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builder.StartObject(2)
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}
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func EvalRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func EvalRequestAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(dir), 0)
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}
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func EvalRequestAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(tiles), 0)
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(tiles), 0)
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}
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func EvalRequestStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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@@ -82,8 +82,16 @@ func (rcv *EvalResult) WordsLength() int {
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return 0
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}
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func (rcv *EvalResult) Dir() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func EvalResultStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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builder.StartObject(4)
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}
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func EvalResultAddLegal(builder *flatbuffers.Builder, legal bool) {
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builder.PrependBoolSlot(0, legal, false)
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@@ -97,6 +105,9 @@ func EvalResultAddWords(builder *flatbuffers.Builder, words flatbuffers.UOffsetT
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func EvalResultStartWordsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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}
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func EvalResultAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(dir), 0)
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}
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func EvalResultEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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@@ -49,16 +49,8 @@ func (rcv *SubmitPlayRequest) GameId() []byte {
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return nil
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}
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func (rcv *SubmitPlayRequest) Dir() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *SubmitPlayRequest) Tiles(obj *PlayTile, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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x := rcv._tab.Vector(o)
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x += flatbuffers.UOffsetT(j) * 4
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@@ -70,7 +62,7 @@ func (rcv *SubmitPlayRequest) Tiles(obj *PlayTile, j int) bool {
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}
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func (rcv *SubmitPlayRequest) TilesLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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@@ -78,16 +70,13 @@ func (rcv *SubmitPlayRequest) TilesLength() int {
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}
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func SubmitPlayRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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builder.StartObject(2)
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}
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func SubmitPlayRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func SubmitPlayRequestAddDir(builder *flatbuffers.Builder, dir flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(dir), 0)
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}
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func SubmitPlayRequestAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(tiles), 0)
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(tiles), 0)
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}
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func SubmitPlayRequestStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(4, numElems, 4)
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