Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared
direction was rejected: the UI always sent dir=H for one-tile plays (the
dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing
"А" above "БАК" to form "АБАК" failed the solver's main-word-length check even
though the word is in the dictionary.

Make the backend infer a play's orientation from the placed tiles and the board
(internal/engine.resolveDirection): two or more tiles by the line they share, a
lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction
becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests
and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V"
(SubmitPlayDir) so a rebuilt game matches the one committed.

UI: stop computing/sending direction; the preview now shows the words a move
forms with its total score (game.previewWords); the make-move control is disabled
until the play is confirmed legal; the "your turn" label hides while tiles are
pending. Delete the orphaned Controls.svelte.

Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode
and the loadtest edge client to the new contract. Bake the decision into
ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
This commit is contained in:
Ilia Denisov
2026-06-11 22:42:33 +02:00
parent feee3d6511
commit 92f48a3b12
49 changed files with 419 additions and 401 deletions
+6 -6
View File
@@ -151,11 +151,10 @@ table Profile {
// --- game (authenticated) ---
// SubmitPlayRequest places tiles in a direction on the player's turn. tiles are addressed
// by alphabet index.
// SubmitPlayRequest places tiles on the player's turn; the backend infers the play's
// orientation from the tiles and the board. tiles are addressed by alphabet index.
table SubmitPlayRequest {
game_id:string;
dir:string;
tiles:[PlayTile];
}
@@ -205,18 +204,19 @@ table ExchangeRequest {
}
// EvalRequest previews a tentative play without committing it. tiles are addressed by
// alphabet index.
// alphabet index; the backend infers the play's orientation from the tiles and the board.
table EvalRequest {
game_id:string;
dir:string;
tiles:[PlayTile];
}
// EvalResult is an unlimited move preview: legality, score and the words formed.
// EvalResult is an unlimited move preview: legality, score, the words formed (main word
// first) and the orientation the backend inferred (dir is "H"/"V", empty when illegal).
table EvalResult {
legal:bool;
score:int;
words:[string];
dir:string;
}
// CheckWordRequest looks a word up in the game's pinned dictionary. word is a sequence of