Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -78,11 +78,10 @@ func (r *Registry) Close() {
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}
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}
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// Action is a chosen turn. Kind is "play", "exchange" or "pass". A play carries Dir
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// ("H"/"V") and Tiles; an exchange carries Exchange (rack indices to swap).
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// Action is a chosen turn. Kind is "play", "exchange" or "pass". A play carries Tiles
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// (the backend infers the orientation); an exchange carries Exchange (rack indices to swap).
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type Action struct {
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Kind string
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Dir string
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Tiles []edge.PlayTile
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Exchange []byte
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}
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@@ -106,7 +105,7 @@ func (r *Registry) Pick(variant string, history []edge.Move, rackIdx []byte, bag
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return noPlay(rackIdx, bagLen >= e.rs.RackSize), nil
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}
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m := midRanked(legal, rng)
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return Action{Kind: "play", Dir: dirString(m.Dir), Tiles: toPlayTiles(m.Tiles)}, nil
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return Action{Kind: "play", Tiles: toPlayTiles(m.Tiles)}, nil
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}
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// toPlayTiles maps the solver's newly-placed tiles to the edge submit-play tiles
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@@ -176,11 +175,3 @@ func noPlay(rackIdx []byte, canExchange bool) Action {
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}
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return Action{Kind: "pass"}
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}
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// dirString renders a solver direction as the "H"/"V" the edge submit-play expects.
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func dirString(d scrabble.Direction) string {
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if d == scrabble.Vertical {
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return "V"
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}
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return "H"
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}
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@@ -146,9 +146,6 @@ func TestPickWithDawg(t *testing.T) {
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if len(act.Tiles) == 0 {
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t.Error("play action has no tiles")
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}
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if act.Dir != "H" && act.Dir != "V" {
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t.Errorf("dir = %q, want H or V", act.Dir)
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}
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case "exchange", "pass":
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// acceptable when the rack has no legal first move
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default:
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