Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared
direction was rejected: the UI always sent dir=H for one-tile plays (the
dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing
"А" above "БАК" to form "АБАК" failed the solver's main-word-length check even
though the word is in the dictionary.

Make the backend infer a play's orientation from the placed tiles and the board
(internal/engine.resolveDirection): two or more tiles by the line they share, a
lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction
becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests
and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V"
(SubmitPlayDir) so a rebuilt game matches the one committed.

UI: stop computing/sending direction; the preview now shows the words a move
forms with its total score (game.previewWords); the make-move control is disabled
until the play is confirmed legal; the "your turn" label hides while tiles are
pending. Delete the orphaned Controls.svelte.

Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode
and the loadtest edge client to the new contract. Bake the decision into
ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
This commit is contained in:
Ilia Denisov
2026-06-11 22:42:33 +02:00
parent feee3d6511
commit 92f48a3b12
49 changed files with 419 additions and 401 deletions
+3 -12
View File
@@ -78,11 +78,10 @@ func (r *Registry) Close() {
}
}
// Action is a chosen turn. Kind is "play", "exchange" or "pass". A play carries Dir
// ("H"/"V") and Tiles; an exchange carries Exchange (rack indices to swap).
// Action is a chosen turn. Kind is "play", "exchange" or "pass". A play carries Tiles
// (the backend infers the orientation); an exchange carries Exchange (rack indices to swap).
type Action struct {
Kind string
Dir string
Tiles []edge.PlayTile
Exchange []byte
}
@@ -106,7 +105,7 @@ func (r *Registry) Pick(variant string, history []edge.Move, rackIdx []byte, bag
return noPlay(rackIdx, bagLen >= e.rs.RackSize), nil
}
m := midRanked(legal, rng)
return Action{Kind: "play", Dir: dirString(m.Dir), Tiles: toPlayTiles(m.Tiles)}, nil
return Action{Kind: "play", Tiles: toPlayTiles(m.Tiles)}, nil
}
// toPlayTiles maps the solver's newly-placed tiles to the edge submit-play tiles
@@ -176,11 +175,3 @@ func noPlay(rackIdx []byte, canExchange bool) Action {
}
return Action{Kind: "pass"}
}
// dirString renders a solver direction as the "H"/"V" the edge submit-play expects.
func dirString(d scrabble.Direction) string {
if d == scrabble.Vertical {
return "V"
}
return "H"
}
-3
View File
@@ -146,9 +146,6 @@ func TestPickWithDawg(t *testing.T) {
if len(act.Tiles) == 0 {
t.Error("play action has no tiles")
}
if act.Dir != "H" && act.Dir != "V" {
t.Errorf("dir = %q, want H or V", act.Dir)
}
case "exchange", "pass":
// acceptable when the rack has no legal first move
default: