Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared
direction was rejected: the UI always sent dir=H for one-tile plays (the
dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing
"А" above "БАК" to form "АБАК" failed the solver's main-word-length check even
though the word is in the dictionary.

Make the backend infer a play's orientation from the placed tiles and the board
(internal/engine.resolveDirection): two or more tiles by the line they share, a
lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction
becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests
and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V"
(SubmitPlayDir) so a rebuilt game matches the one committed.

UI: stop computing/sending direction; the preview now shows the words a move
forms with its total score (game.previewWords); the make-move control is disabled
until the play is confirmed legal; the "your turn" label hides while tiles are
pending. Delete the orphaned Controls.svelte.

Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode
and the loadtest edge client to the new contract. Bake the decision into
ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
This commit is contained in:
Ilia Denisov
2026-06-11 22:42:33 +02:00
parent feee3d6511
commit 92f48a3b12
49 changed files with 419 additions and 401 deletions
+3 -5
View File
@@ -37,12 +37,11 @@ func stateReq(gameID string, includeAlphabet bool) []byte {
return b.FinishedBytes()
}
// submitPlay builds a SubmitPlayRequest payload. dir is "H" or "V"; tiles are the
// newly-placed tiles in main-word order.
func submitPlay(gameID, dir string, tiles []PlayTile) []byte {
// submitPlay builds a SubmitPlayRequest payload. tiles are the newly-placed tiles in
// main-word order; the backend infers the play's orientation from them and the board.
func submitPlay(gameID string, tiles []PlayTile) []byte {
b := flatbuffers.NewBuilder(256)
gid := b.CreateString(gameID)
d := b.CreateString(dir)
offs := make([]flatbuffers.UOffsetT, len(tiles))
for i, t := range tiles {
fb.PlayTileStart(b)
@@ -59,7 +58,6 @@ func submitPlay(gameID, dir string, tiles []PlayTile) []byte {
tilesVec := b.EndVector(len(offs))
fb.SubmitPlayRequestStart(b)
fb.SubmitPlayRequestAddGameId(b, gid)
fb.SubmitPlayRequestAddDir(b, d)
fb.SubmitPlayRequestAddTiles(b, tilesVec)
b.Finish(fb.SubmitPlayRequestEnd(b))
return b.FinishedBytes()
+2 -2
View File
@@ -27,8 +27,8 @@ func (c *Client) History(ctx context.Context, token, gameID string) ([]Move, str
}
// SubmitPlay commits a play and returns the post-move game.
func (c *Client) SubmitPlay(ctx context.Context, token, gameID, dir string, tiles []PlayTile) (Game, string, error) {
r, err := c.execute(ctx, token, msgSubmitPlay, submitPlay(gameID, dir, tiles))
func (c *Client) SubmitPlay(ctx context.Context, token, gameID string, tiles []PlayTile) (Game, string, error) {
r, err := c.execute(ctx, token, msgSubmitPlay, submitPlay(gameID, tiles))
if err != nil || r.Code != "ok" {
return Game{}, r.Code, err
}