Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared
direction was rejected: the UI always sent dir=H for one-tile plays (the
dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing
"А" above "БАК" to form "АБАК" failed the solver's main-word-length check even
though the word is in the dictionary.

Make the backend infer a play's orientation from the placed tiles and the board
(internal/engine.resolveDirection): two or more tiles by the line they share, a
lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction
becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests
and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V"
(SubmitPlayDir) so a rebuilt game matches the one committed.

UI: stop computing/sending direction; the preview now shows the words a move
forms with its total score (game.previewWords); the make-move control is disabled
until the play is confirmed legal; the "your turn" label hides while tiles are
pending. Delete the orphaned Controls.svelte.

Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode
and the loadtest edge client to the new contract. Bake the decision into
ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
This commit is contained in:
Ilia Denisov
2026-06-11 22:42:33 +02:00
parent feee3d6511
commit 92f48a3b12
49 changed files with 419 additions and 401 deletions
+2
View File
@@ -219,10 +219,12 @@ func encodeHintResult(r backendclient.HintResultResp) []byte {
func encodeEvalResult(r backendclient.EvalResultResp) []byte {
b := flatbuffers.NewBuilder(256)
words := buildStringVector(b, r.Words, fb.EvalResultStartWordsVector)
dir := b.CreateString(r.Dir)
fb.EvalResultStart(b)
fb.EvalResultAddLegal(b, r.Legal)
fb.EvalResultAddScore(b, int32(r.Score))
fb.EvalResultAddWords(b, words)
fb.EvalResultAddDir(b, dir)
b.Finish(fb.EvalResultEnd(b))
return b.FinishedBytes()
}
+2 -2
View File
@@ -202,7 +202,7 @@ func profileHandler(backend *backendclient.Client) Handler {
func submitPlayHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsSubmitPlayRequest(req.Payload, 0)
res, err := backend.SubmitPlay(ctx, req.UserID, string(in.GameId()), string(in.Dir()), decodeTiles(in))
res, err := backend.SubmitPlay(ctx, req.UserID, string(in.GameId()), decodeTiles(in))
if err != nil {
return nil, err
}
@@ -367,7 +367,7 @@ func hintHandler(backend *backendclient.Client) Handler {
func evaluateHandler(backend *backendclient.Client) Handler {
return func(ctx context.Context, req Request) ([]byte, error) {
in := fb.GetRootAsEvalRequest(req.Payload, 0)
res, err := backend.Evaluate(ctx, req.UserID, string(in.GameId()), string(in.Dir()), decodeEvalTiles(in))
res, err := backend.Evaluate(ctx, req.UserID, string(in.GameId()), decodeEvalTiles(in))
if err != nil {
return nil, err
}
@@ -110,7 +110,6 @@ func TestSubmitPlayForwardsIndexTiles(t *testing.T) {
b := flatbuffers.NewBuilder(64)
gid := b.CreateString("g-5")
dir := b.CreateString("H")
fb.PlayTileStart(b)
fb.PlayTileAddRow(b, 7)
fb.PlayTileAddCol(b, 7)
@@ -122,7 +121,6 @@ func TestSubmitPlayForwardsIndexTiles(t *testing.T) {
tiles := b.EndVector(1)
fb.SubmitPlayRequestStart(b)
fb.SubmitPlayRequestAddGameId(b, gid)
fb.SubmitPlayRequestAddDir(b, dir)
fb.SubmitPlayRequestAddTiles(b, tiles)
b.Finish(fb.SubmitPlayRequestEnd(b))