Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -225,9 +225,9 @@ func (c *Client) Profile(ctx context.Context, userID string) (ProfileResp, error
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// SubmitPlay commits a placement on the player's turn. The tiles are addressed by alphabet
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// index.
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func (c *Client) SubmitPlay(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (MoveResultResp, error) {
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func (c *Client) SubmitPlay(ctx context.Context, userID, gameID string, tiles []PlayTileJSON) (MoveResultResp, error) {
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var out MoveResultResp
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body := map[string]any{"dir": dir, "tiles": tiles}
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body := map[string]any{"tiles": tiles}
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err := c.do(ctx, http.MethodPost, "/api/v1/user/games/"+url.PathEscape(gameID)+"/play", userID, "", body, &out)
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return out, err
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}
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@@ -279,11 +279,13 @@ type HintResultResp struct {
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HintsRemaining int `json:"hints_remaining"`
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}
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// EvalResultResp is an unlimited move preview.
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// EvalResultResp is an unlimited move preview. Dir is the orientation the backend
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// inferred ("H"/"V", empty when illegal); Words lists the words formed, main word first.
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type EvalResultResp struct {
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Legal bool `json:"legal"`
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Score int `json:"score"`
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Words []string `json:"words"`
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Dir string `json:"dir"`
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}
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// WordCheckResp is a dictionary lookup outcome.
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@@ -365,10 +367,10 @@ func (c *Client) HideGame(ctx context.Context, userID, gameID string) error {
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// Evaluate previews a tentative play's legality and score. The tiles are addressed by
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// alphabet index.
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func (c *Client) Evaluate(ctx context.Context, userID, gameID, dir string, tiles []PlayTileJSON) (EvalResultResp, error) {
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func (c *Client) Evaluate(ctx context.Context, userID, gameID string, tiles []PlayTileJSON) (EvalResultResp, error) {
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var out EvalResultResp
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err := c.do(ctx, http.MethodPost, c.gamePath(gameID, "/evaluate"), userID, "",
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map[string]any{"dir": dir, "tiles": tiles}, &out)
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map[string]any{"tiles": tiles}, &out)
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return out, err
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}
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