Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -92,9 +92,12 @@ settings and the game starts once every invitee has accepted — any decline can
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expires after seven days.
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### Playing a game
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Place tiles, pass, exchange, or resign. A play is validated against the game's
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dictionary at submit time and scored; an unlimited preview reports what a
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tentative move would score and whether it is legal. The dictionary check tool is
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Place tiles, pass, exchange, or resign. Tiles are laid without choosing a
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direction — the game infers the play's orientation, so a single tile that extends
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an existing word (down a column or across a row) is accepted. A play is validated
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against the game's dictionary at submit time and scored; an unlimited preview
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reports the word(s) a tentative move would form and its score, or that it is not
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legal, and the move is offered for submission only once it is confirmed legal. The dictionary check tool is
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unlimited and offers a complaint on any result. Hints are governed per game —
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whether they are allowed and how many each player starts with — and draw on a
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personal hint wallet once the per-game allowance is spent. The game ends when the
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