Backend infers play direction; UI previews words and gates submit on legality
CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 12s
CI / ui (pull_request) Successful in 44s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m9s
CI / changes (pull_request) Successful in 1s
CI / unit (pull_request) Successful in 9s
CI / integration (pull_request) Successful in 12s
CI / ui (pull_request) Successful in 44s
CI / gate (pull_request) Successful in 0s
CI / deploy (pull_request) Successful in 1m9s
A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
This commit is contained in:
@@ -26,10 +26,10 @@ func (s *Server) handleProfile(c *gin.Context) {
|
||||
c.JSON(http.StatusOK, profileResponseFor(acc))
|
||||
}
|
||||
|
||||
// submitPlayRequest places tiles in a direction on the player's turn. Each tile's Letter
|
||||
// is a wire alphabet index; for a blank it is the designated letter's index.
|
||||
// submitPlayRequest places tiles on the player's turn; the engine infers the
|
||||
// play's orientation from the tiles and the board. Each tile's Letter is a wire
|
||||
// alphabet index; for a blank it is the designated letter's index.
|
||||
type submitPlayRequest struct {
|
||||
Dir string `json:"dir"`
|
||||
Tiles []struct {
|
||||
Row int `json:"row"`
|
||||
Col int `json:"col"`
|
||||
@@ -70,11 +70,6 @@ func (s *Server) handleSubmitPlay(c *gin.Context) {
|
||||
abortBadRequest(c, "invalid request body")
|
||||
return
|
||||
}
|
||||
dir, ok := parseDirection(req.Dir)
|
||||
if !ok {
|
||||
abortBadRequest(c, "dir must be H or V")
|
||||
return
|
||||
}
|
||||
variant, err := s.games.GameVariant(c.Request.Context(), gameID)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
@@ -85,7 +80,7 @@ func (s *Server) handleSubmitPlay(c *gin.Context) {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
}
|
||||
res, err := s.games.SubmitPlay(c.Request.Context(), gameID, uid, dir, tiles)
|
||||
res, err := s.games.SubmitPlay(c.Request.Context(), gameID, uid, tiles)
|
||||
if err != nil {
|
||||
s.abortErr(c, err)
|
||||
return
|
||||
|
||||
Reference in New Issue
Block a user