Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -22,11 +22,14 @@ type hintResultDTO struct {
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HintsRemaining int `json:"hints_remaining"`
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}
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// evalResultDTO is an unlimited move preview: legality, score and the words formed.
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// evalResultDTO is an unlimited move preview: legality, score, the words formed
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// (main word first) and the orientation the engine inferred ("H"/"V", empty when
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// illegal).
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type evalResultDTO struct {
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Legal bool `json:"legal"`
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Score int `json:"score"`
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Words []string `json:"words"`
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Dir string `json:"dir"`
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}
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// wordCheckDTO is the result of the unlimited dictionary lookup tool.
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@@ -186,11 +189,6 @@ func (s *Server) handleEvaluate(c *gin.Context) {
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abortBadRequest(c, "invalid request body")
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return
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}
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dir, ok := parseDirection(req.Dir)
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if !ok {
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abortBadRequest(c, "dir must be H or V")
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return
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}
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variant, err := s.games.GameVariant(c.Request.Context(), gameID)
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if err != nil {
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s.abortErr(c, err)
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@@ -201,12 +199,12 @@ func (s *Server) handleEvaluate(c *gin.Context) {
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s.abortErr(c, err)
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return
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}
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ev, err := s.games.EvaluatePlay(c.Request.Context(), gameID, uid, dir, tiles)
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ev, err := s.games.EvaluatePlay(c.Request.Context(), gameID, uid, tiles)
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if err != nil {
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s.abortErr(c, err)
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return
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}
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c.JSON(http.StatusOK, evalResultDTO{Legal: ev.Valid, Score: ev.Score, Words: ev.Words})
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c.JSON(http.StatusOK, evalResultDTO{Legal: ev.Valid, Score: ev.Score, Words: ev.Words, Dir: ev.Dir})
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}
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// handleCheckWord looks a word up in the game's pinned dictionary. The word arrives as
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