Backend infers play direction; UI previews words and gates submit on legality
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A single tile that only extended a word perpendicular to the client-declared direction was rejected: the UI always sent dir=H for one-tile plays (the dirOverride/Controls toggle was orphaned in the Stage 7 game rework), so placing "А" above "БАК" to form "АБАК" failed the solver's main-word-length check even though the word is in the dictionary. Make the backend infer a play's orientation from the placed tiles and the board (internal/engine.resolveDirection): two or more tiles by the line they share, a lone tile by the axis it abuts (longer word wins, horizontal on a tie). Direction becomes an output, not an input: drop dir from the SubmitPlay/Eval wire requests and add it to EvalResult. Journal replay keeps trusting the stored "H"/"V" (SubmitPlayDir) so a rebuilt game matches the one committed. UI: stop computing/sending direction; the preview now shows the words a move forms with its total score (game.previewWords); the make-move control is disabled until the play is confirmed legal; the "your turn" label hides while tiles are pending. Delete the orphaned Controls.svelte. Regenerate the FlatBuffers bindings (Go + TS) and update the gateway transcode and the loadtest edge client to the new contract. Bake the decision into ARCHITECTURE.md (§5/§9.1), FUNCTIONAL.md (+ _ru) and the backend README.
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@@ -14,30 +14,6 @@ import (
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"scrabble/backend/internal/social"
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)
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func TestParseDirection(t *testing.T) {
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cases := map[string]struct {
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in string
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want engine.Direction
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ok bool
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}{
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"horizontal": {"H", engine.Horizontal, true},
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"vertical": {"V", engine.Vertical, true},
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"lowercase": {"h", engine.Horizontal, true},
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"trimmed": {" V ", engine.Vertical, true},
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"invalid": {"X", 0, false},
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"empty": {"", 0, false},
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"diagonal-is-not": {"D", 0, false},
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}
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for name, tc := range cases {
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t.Run(name, func(t *testing.T) {
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got, ok := parseDirection(tc.in)
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if ok != tc.ok || (ok && got != tc.want) {
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t.Fatalf("parseDirection(%q) = (%v, %v), want (%v, %v)", tc.in, got, ok, tc.want, tc.ok)
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}
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})
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}
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}
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func TestStatusForError(t *testing.T) {
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cases := map[string]struct {
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err error
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