feat(ui): open the move history at the newest move; scale the landscape rack glyphs
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The move table fills top to bottom, oldest first, so it used to open on the
opening moves — the least interesting end of a long game. Pin it to its last
row when it is shown (the portrait drawer and the landscape dock alike), once
per showing rather than on every arriving move, so a player reading back
through the journal is not yanked to the bottom by an opponent's move.

The landscape tray shares the narrow left panel, so its tiles — and with them
the cqw-sized glyphs — come out markedly smaller than the full-width portrait
tray. Scale the letter and Erudit's blank star up a quarter there; the point
value keeps its size (it reads fine small, and growing it would crowd the
letter on a tile that size).
This commit is contained in:
Ilia Denisov
2026-07-27 21:11:34 +02:00
parent f383442430
commit 92700d0646
5 changed files with 96 additions and 2 deletions
+21
View File
@@ -26,6 +26,27 @@ test('landscape lays the game in two columns with the history docked open', asyn
await expect(page.locator('.leftpane .tabbar')).toBeVisible();
});
test('the docked history shows the newest move', async ({ page }) => {
// Stretch the cells so the seeded four-move game overflows the docked table's scroller — the
// condition under which "shows the newest move" is observable at all. Injected at document
// start: in landscape the table is docked open from the mount, and it is pinned to its last row
// as soon as the moves arrive. The portrait (drawer) counterpart lives in history.spec.ts.
await page.addInitScript(() => {
document.addEventListener('DOMContentLoaded', () => {
const style = document.createElement('style');
style.textContent = '.hcell { min-height: 200px !important; }';
document.head.append(style);
});
});
await openGame(page);
const m = await page
.locator('.hgridwrap')
.evaluate((el) => ({ top: el.scrollTop, scroll: el.scrollHeight, client: el.clientHeight }));
expect(m.scroll).toBeGreaterThan(m.client); // the table really overflows — no vacuous pass
expect(m.top).toBeGreaterThanOrEqual(m.scroll - m.client - 1); // pinned to the last row
});
test('landscape zooms the board on a double-tap and the zoomed board overflows the pane', async ({ page }) => {
await openGame(page);
// Double-tap an empty cell zooms in, same as portrait. The board is height-driven here, so the