Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
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Live play now exchanges per-variant alphabet indices instead of concrete
letters (rack out; submit-play, evaluate, exchange, word-check in). The client
caches each variant's (index, letter, value) table behind
StateRequest.include_alphabet and renders the rack and blank chooser from it,
dropping the hardcoded value/alphabet tables. History, the durable journal and
GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged).

- pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet;
  StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile];
  Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated).
- engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/
  DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test.
- backend server edge maps index<->letter (new thin game.Service.GameVariant);
  game.Service domain methods, engine.Game and the robot keep one letter-based
  play path. The gateway forwards indices verbatim (no alphabet table).
- ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts
  is geometry-only; the mock seeds a fixture table; the UI normalises display to
  upper case (codec + cache), leaving placement/board/checkword unchanged.

Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value
tables. Discharges TODO-4.
This commit is contained in:
Ilia Denisov
2026-06-04 16:26:43 +02:00
parent 6537082397
commit 90eaf4964b
47 changed files with 1812 additions and 272 deletions
+84
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// Per-variant alphabet table cache (Stage 13). The client is alphabet-agnostic: it caches
// each variant's (index, letter, value) table — sent by the server on a per-variant cache
// miss, behind game.state's include_alphabet flag — and renders the rack and the blank
// chooser with it while live play exchanges bare alphabet indices on the wire. Letters are
// stored upper-cased for display (the rest of the UI works in upper case) and index lookups
// are case-insensitive. A blank rides as the sentinel index 255 in a rack/exchange list; a
// placed blank instead travels as its designated letter's index with a separate blank flag.
import type { Variant } from './model';
/** BLANK_INDEX is the wire sentinel for a blank tile in a rack/exchange index list. */
export const BLANK_INDEX = 255;
/** BLANK_LETTER is the glyph a blank rack tile decodes to (matches placement.BLANK). */
const BLANK_LETTER = '?';
/** AlphabetEntryWire is one raw alphabet row as received from the wire or a mock fixture. */
export interface AlphabetEntryWire {
index: number;
letter: string;
value: number;
}
interface Table {
letters: string[]; // by index, upper-cased
values: number[]; // by index
indexByLetter: Map<string, number>; // upper-cased letter -> index
}
const cache = new Map<Variant, Table>();
/** setAlphabet caches a variant's table, upper-casing letters for display. */
export function setAlphabet(variant: Variant, entries: AlphabetEntryWire[]): void {
let size = 0;
for (const e of entries) size = Math.max(size, e.index + 1);
const letters = new Array<string>(size).fill('');
const values = new Array<number>(size).fill(0);
const indexByLetter = new Map<string, number>();
for (const e of entries) {
const up = e.letter.toUpperCase();
letters[e.index] = up;
values[e.index] = e.value;
indexByLetter.set(up, e.index);
}
cache.set(variant, { letters, values, indexByLetter });
}
/** hasAlphabet reports whether a variant's table is cached (so the client can skip asking
* the server to resend it). */
export function hasAlphabet(variant: Variant): boolean {
return cache.has(variant);
}
/** alphabetLetters lists a variant's letters (upper-cased) for the blank chooser and the
* word-check input filter; empty when the table is not yet cached. */
export function alphabetLetters(variant: Variant): string[] {
return cache.get(variant)?.letters.slice() ?? [];
}
/** letterForIndex maps a wire rack index to its display letter: the blank sentinel maps to
* "?", an unknown index to "". */
export function letterForIndex(variant: Variant, index: number): string {
if (index === BLANK_INDEX) return BLANK_LETTER;
return cache.get(variant)?.letters[index] ?? '';
}
/** valueForLetter returns a tile's point value; a blank ("?") and an unknown letter score 0. */
export function valueForLetter(variant: Variant, letter: string): number {
if (!letter || letter === BLANK_LETTER) return 0;
const t = cache.get(variant);
if (!t) return 0;
const i = t.indexByLetter.get(letter.toUpperCase());
return i === undefined ? 0 : t.values[i];
}
/** indexForLetter maps a display letter to its wire index; a blank ("?") maps to the blank
* sentinel. It throws when the letter is outside the cached alphabet — a placement bug, not
* user input (the UI constrains every entry point to the variant's alphabet). */
export function indexForLetter(variant: Variant, letter: string): number {
if (letter === BLANK_LETTER) return BLANK_INDEX;
const i = cache.get(variant)?.indexByLetter.get(letter.toUpperCase());
if (i === undefined) throw new Error(`alphabet: no index for "${letter}" in ${variant}`);
return i;
}