Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Live play now exchanges per-variant alphabet indices instead of concrete letters (rack out; submit-play, evaluate, exchange, word-check in). The client caches each variant's (index, letter, value) table behind StateRequest.include_alphabet and renders the rack and blank chooser from it, dropping the hardcoded value/alphabet tables. History, the durable journal and GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged). - pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet; StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile]; Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated). - engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/ DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test. - backend server edge maps index<->letter (new thin game.Service.GameVariant); game.Service domain methods, engine.Game and the robot keep one letter-based play path. The gateway forwards indices verbatim (no alphabet table). - ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts is geometry-only; the mock seeds a fixture table; the UI normalises display to upper case (codec + cache), leaving placement/board/checkword unchanged. Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value tables. Discharges TODO-4.
This commit is contained in:
@@ -2,6 +2,7 @@
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export { AccountRef } from './scrabblefb/account-ref.js';
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export { Ack } from './scrabblefb/ack.js';
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export { AlphabetEntry } from './scrabblefb/alphabet-entry.js';
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export { BlockList } from './scrabblefb/block-list.js';
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export { ChatList } from './scrabblefb/chat-list.js';
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export { ChatMessage } from './scrabblefb/chat-message.js';
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@@ -41,6 +42,7 @@ export { MoveResult } from './scrabblefb/move-result.js';
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export { NotificationEvent } from './scrabblefb/notification-event.js';
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export { NudgeEvent } from './scrabblefb/nudge-event.js';
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export { OpponentMovedEvent } from './scrabblefb/opponent-moved-event.js';
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export { PlayTile } from './scrabblefb/play-tile.js';
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export { Profile } from './scrabblefb/profile.js';
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export { RedeemCodeRequest } from './scrabblefb/redeem-code-request.js';
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export { RedeemResult } from './scrabblefb/redeem-result.js';
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@@ -0,0 +1,68 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class AlphabetEntry {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):AlphabetEntry {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsAlphabetEntry(bb:flatbuffers.ByteBuffer, obj?:AlphabetEntry):AlphabetEntry {
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return (obj || new AlphabetEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsAlphabetEntry(bb:flatbuffers.ByteBuffer, obj?:AlphabetEntry):AlphabetEntry {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new AlphabetEntry()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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index():number {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
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}
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letter():string|null
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letter(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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letter(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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value():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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static startAlphabetEntry(builder:flatbuffers.Builder) {
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builder.startObject(3);
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}
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static addIndex(builder:flatbuffers.Builder, index:number) {
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builder.addFieldInt8(0, index, 0);
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}
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static addLetter(builder:flatbuffers.Builder, letterOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, letterOffset, 0);
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}
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static addValue(builder:flatbuffers.Builder, value:number) {
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builder.addFieldInt32(2, value, 0);
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}
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static endAlphabetEntry(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createAlphabetEntry(builder:flatbuffers.Builder, index:number, letterOffset:flatbuffers.Offset, value:number):flatbuffers.Offset {
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AlphabetEntry.startAlphabetEntry(builder);
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AlphabetEntry.addIndex(builder, index);
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AlphabetEntry.addLetter(builder, letterOffset);
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AlphabetEntry.addValue(builder, value);
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return AlphabetEntry.endAlphabetEntry(builder);
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}
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}
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@@ -27,11 +27,19 @@ gameId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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word():string|null
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word(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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word(optionalEncoding?:any):string|Uint8Array|null {
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word(index: number):number|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
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}
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wordLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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wordArray():Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
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}
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static startCheckWordRequest(builder:flatbuffers.Builder) {
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@@ -46,6 +54,18 @@ static addWord(builder:flatbuffers.Builder, wordOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, wordOffset, 0);
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}
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static createWordVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
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builder.startVector(1, data.length, 1);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addInt8(data[i]!);
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}
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return builder.endVector();
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}
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static startWordVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(1, numElems, 1);
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}
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static endCheckWordRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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@@ -2,7 +2,7 @@
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import * as flatbuffers from 'flatbuffers';
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import { TileRecord } from '../scrabblefb/tile-record.js';
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import { PlayTile } from '../scrabblefb/play-tile.js';
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export class EvalRequest {
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@@ -37,9 +37,9 @@ dir(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tiles(index: number, obj?:TileRecord):TileRecord|null {
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tiles(index: number, obj?:PlayTile):PlayTile|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? (obj || new TileRecord()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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return offset ? (obj || new PlayTile()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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tilesLength():number {
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@@ -27,11 +27,9 @@ gameId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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tiles(index: number):string
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tiles(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
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tiles(index: number,optionalEncoding?:any):string|Uint8Array|null {
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tiles(index: number):number|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
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return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
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}
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tilesLength():number {
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@@ -39,6 +37,11 @@ tilesLength():number {
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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tilesArray():Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
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}
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static startExchangeRequest(builder:flatbuffers.Builder) {
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builder.startObject(2);
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}
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@@ -51,16 +54,16 @@ static addTiles(builder:flatbuffers.Builder, tilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, tilesOffset, 0);
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}
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static createTilesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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static createTilesVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
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builder.startVector(1, data.length, 1);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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builder.addInt8(data[i]!);
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}
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return builder.endVector();
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}
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static startTilesVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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builder.startVector(1, numElems, 1);
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}
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static endExchangeRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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@@ -0,0 +1,76 @@
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// automatically generated by the FlatBuffers compiler, do not modify
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import * as flatbuffers from 'flatbuffers';
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export class PlayTile {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):PlayTile {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsPlayTile(bb:flatbuffers.ByteBuffer, obj?:PlayTile):PlayTile {
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return (obj || new PlayTile()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsPlayTile(bb:flatbuffers.ByteBuffer, obj?:PlayTile):PlayTile {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new PlayTile()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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row():number {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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col():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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letter():number {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.readUint8(this.bb_pos + offset) : 0;
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}
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blank():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 10);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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static startPlayTile(builder:flatbuffers.Builder) {
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builder.startObject(4);
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}
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static addRow(builder:flatbuffers.Builder, row:number) {
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builder.addFieldInt32(0, row, 0);
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}
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static addCol(builder:flatbuffers.Builder, col:number) {
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builder.addFieldInt32(1, col, 0);
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}
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static addLetter(builder:flatbuffers.Builder, letter:number) {
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builder.addFieldInt8(2, letter, 0);
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}
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static addBlank(builder:flatbuffers.Builder, blank:boolean) {
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builder.addFieldInt8(3, +blank, +false);
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}
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static endPlayTile(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createPlayTile(builder:flatbuffers.Builder, row:number, col:number, letter:number, blank:boolean):flatbuffers.Offset {
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PlayTile.startPlayTile(builder);
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PlayTile.addRow(builder, row);
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PlayTile.addCol(builder, col);
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PlayTile.addLetter(builder, letter);
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PlayTile.addBlank(builder, blank);
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return PlayTile.endPlayTile(builder);
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}
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}
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@@ -27,22 +27,32 @@ gameId(optionalEncoding?:any):string|Uint8Array|null {
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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includeAlphabet():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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static startStateRequest(builder:flatbuffers.Builder) {
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builder.startObject(1);
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(0, gameIdOffset, 0);
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}
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static addIncludeAlphabet(builder:flatbuffers.Builder, includeAlphabet:boolean) {
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builder.addFieldInt8(1, +includeAlphabet, +false);
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}
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static endStateRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createStateRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createStateRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, includeAlphabet:boolean):flatbuffers.Offset {
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StateRequest.startStateRequest(builder);
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StateRequest.addGameId(builder, gameIdOffset);
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StateRequest.addIncludeAlphabet(builder, includeAlphabet);
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return StateRequest.endStateRequest(builder);
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}
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}
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@@ -2,6 +2,7 @@
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import * as flatbuffers from 'flatbuffers';
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import { AlphabetEntry } from '../scrabblefb/alphabet-entry.js';
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import { GameView } from '../scrabblefb/game-view.js';
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@@ -33,11 +34,9 @@ seat():number {
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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rack(index: number):string
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rack(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
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rack(index: number,optionalEncoding?:any):string|Uint8Array|null {
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rack(index: number):number|null {
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const offset = this.bb!.__offset(this.bb_pos, 8);
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return offset ? this.bb!.__string(this.bb!.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
|
||||
return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
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||||
}
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rackLength():number {
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@@ -45,6 +44,11 @@ rackLength():number {
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
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}
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rackArray():Uint8Array|null {
|
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const offset = this.bb!.__offset(this.bb_pos, 8);
|
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return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
|
||||
}
|
||||
|
||||
bagLen():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 10);
|
||||
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
|
||||
@@ -55,8 +59,18 @@ hintsRemaining():number {
|
||||
return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
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alphabet(index: number, obj?:AlphabetEntry):AlphabetEntry|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 14);
|
||||
return offset ? (obj || new AlphabetEntry()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
}
|
||||
|
||||
alphabetLength():number {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 14);
|
||||
return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
|
||||
}
|
||||
|
||||
static startStateView(builder:flatbuffers.Builder) {
|
||||
builder.startObject(5);
|
||||
builder.startObject(6);
|
||||
}
|
||||
|
||||
static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) {
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||||
@@ -71,16 +85,16 @@ static addRack(builder:flatbuffers.Builder, rackOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(2, rackOffset, 0);
|
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}
|
||||
|
||||
static createRackVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
||||
builder.startVector(4, data.length, 4);
|
||||
static createRackVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
|
||||
builder.startVector(1, data.length, 1);
|
||||
for (let i = data.length - 1; i >= 0; i--) {
|
||||
builder.addOffset(data[i]!);
|
||||
builder.addInt8(data[i]!);
|
||||
}
|
||||
return builder.endVector();
|
||||
}
|
||||
|
||||
static startRackVector(builder:flatbuffers.Builder, numElems:number) {
|
||||
builder.startVector(4, numElems, 4);
|
||||
builder.startVector(1, numElems, 1);
|
||||
}
|
||||
|
||||
static addBagLen(builder:flatbuffers.Builder, bagLen:number) {
|
||||
@@ -91,18 +105,35 @@ static addHintsRemaining(builder:flatbuffers.Builder, hintsRemaining:number) {
|
||||
builder.addFieldInt32(4, hintsRemaining, 0);
|
||||
}
|
||||
|
||||
static addAlphabet(builder:flatbuffers.Builder, alphabetOffset:flatbuffers.Offset) {
|
||||
builder.addFieldOffset(5, alphabetOffset, 0);
|
||||
}
|
||||
|
||||
static createAlphabetVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
||||
builder.startVector(4, data.length, 4);
|
||||
for (let i = data.length - 1; i >= 0; i--) {
|
||||
builder.addOffset(data[i]!);
|
||||
}
|
||||
return builder.endVector();
|
||||
}
|
||||
|
||||
static startAlphabetVector(builder:flatbuffers.Builder, numElems:number) {
|
||||
builder.startVector(4, numElems, 4);
|
||||
}
|
||||
|
||||
static endStateView(builder:flatbuffers.Builder):flatbuffers.Offset {
|
||||
const offset = builder.endObject();
|
||||
return offset;
|
||||
}
|
||||
|
||||
static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number):flatbuffers.Offset {
|
||||
static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number, alphabetOffset:flatbuffers.Offset):flatbuffers.Offset {
|
||||
StateView.startStateView(builder);
|
||||
StateView.addGame(builder, gameOffset);
|
||||
StateView.addSeat(builder, seat);
|
||||
StateView.addRack(builder, rackOffset);
|
||||
StateView.addBagLen(builder, bagLen);
|
||||
StateView.addHintsRemaining(builder, hintsRemaining);
|
||||
StateView.addAlphabet(builder, alphabetOffset);
|
||||
return StateView.endStateView(builder);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
import * as flatbuffers from 'flatbuffers';
|
||||
|
||||
import { TileRecord } from '../scrabblefb/tile-record.js';
|
||||
import { PlayTile } from '../scrabblefb/play-tile.js';
|
||||
|
||||
|
||||
export class SubmitPlayRequest {
|
||||
@@ -37,9 +37,9 @@ dir(optionalEncoding?:any):string|Uint8Array|null {
|
||||
return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
|
||||
}
|
||||
|
||||
tiles(index: number, obj?:TileRecord):TileRecord|null {
|
||||
tiles(index: number, obj?:PlayTile):PlayTile|null {
|
||||
const offset = this.bb!.__offset(this.bb_pos, 8);
|
||||
return offset ? (obj || new TileRecord()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
return offset ? (obj || new PlayTile()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
|
||||
}
|
||||
|
||||
tilesLength():number {
|
||||
|
||||
Reference in New Issue
Block a user