Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
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Live play now exchanges per-variant alphabet indices instead of concrete letters (rack out; submit-play, evaluate, exchange, word-check in). The client caches each variant's (index, letter, value) table behind StateRequest.include_alphabet and renders the rack and blank chooser from it, dropping the hardcoded value/alphabet tables. History, the durable journal and GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged). - pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet; StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile]; Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated). - engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/ DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test. - backend server edge maps index<->letter (new thin game.Service.GameVariant); game.Service domain methods, engine.Game and the robot keep one letter-based play path. The gateway forwards indices verbatim (no alphabet table). - ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts is geometry-only; the mock seeds a fixture table; the UI normalises display to upper case (codec + cache), leaving placement/board/checkword unchanged. Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value tables. Discharges TODO-4.
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type AlphabetEntry struct {
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_tab flatbuffers.Table
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}
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func GetRootAsAlphabetEntry(buf []byte, offset flatbuffers.UOffsetT) *AlphabetEntry {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &AlphabetEntry{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishAlphabetEntryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsAlphabetEntry(buf []byte, offset flatbuffers.UOffsetT) *AlphabetEntry {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &AlphabetEntry{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedAlphabetEntryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *AlphabetEntry) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *AlphabetEntry) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *AlphabetEntry) Index() byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetByte(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *AlphabetEntry) MutateIndex(n byte) bool {
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return rcv._tab.MutateByteSlot(4, n)
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}
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func (rcv *AlphabetEntry) Letter() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *AlphabetEntry) Value() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *AlphabetEntry) MutateValue(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func AlphabetEntryStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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}
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func AlphabetEntryAddIndex(builder *flatbuffers.Builder, index byte) {
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builder.PrependByteSlot(0, index, 0)
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}
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func AlphabetEntryAddLetter(builder *flatbuffers.Builder, letter flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(letter), 0)
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}
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func AlphabetEntryAddValue(builder *flatbuffers.Builder, value int32) {
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builder.PrependInt32Slot(2, value, 0)
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}
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func AlphabetEntryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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