Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Live play now exchanges per-variant alphabet indices instead of concrete letters (rack out; submit-play, evaluate, exchange, word-check in). The client caches each variant's (index, letter, value) table behind StateRequest.include_alphabet and renders the rack and blank chooser from it, dropping the hardcoded value/alphabet tables. History, the durable journal and GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged). - pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet; StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile]; Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated). - engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/ DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test. - backend server edge maps index<->letter (new thin game.Service.GameVariant); game.Service domain methods, engine.Game and the robot keep one letter-based play path. The gateway forwards indices verbatim (no alphabet table). - ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts is geometry-only; the mock seeds a fixture table; the UI normalises display to upper case (codec + cache), leaving placement/board/checkword unchanged. Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value tables. Discharges TODO-4.
This commit is contained in:
+44
-14
@@ -14,8 +14,9 @@ namespace scrabblefb;
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// --- shared building blocks ---
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// TileRecord is one placed (or to-place) tile: its board coordinate, the concrete
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// letter ("?" when read from a hand for a blank) and whether it came from a blank.
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// TileRecord is one tile in a decoded move record (history, move result, hint): its
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// board coordinate, the concrete letter ("?" when read from a hand for a blank) and
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// whether it came from a blank. Inbound tiles to place use PlayTile (alphabet indices).
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table TileRecord {
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row:int;
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col:int;
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@@ -23,6 +24,25 @@ table TileRecord {
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blank:bool;
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}
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// PlayTile is one inbound tile to place, addressed by its alphabet index rather than a
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// concrete letter (Stage 13). For a blank, letter carries the designated letter's index
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// and blank is true. The board coordinate is its target square.
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table PlayTile {
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row:int;
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col:int;
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letter:ubyte;
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blank:bool;
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}
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// AlphabetEntry is one letter of a variant's alphabet, sent for display only (Stage 13):
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// index is the engine alphabet-index byte the wire uses for this letter, letter is the
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// concrete character and value is its tile score. The client caches the table per variant.
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table AlphabetEntry {
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index:ubyte;
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letter:string;
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value:int;
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}
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// SeatView is one seat's public standing in a game. display_name is resolved by the
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// backend from the account store (added trailing — backward-compatible).
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table SeatView {
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@@ -123,11 +143,12 @@ table Profile {
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// --- game (authenticated) ---
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// SubmitPlayRequest places tiles in a direction on the player's turn.
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// SubmitPlayRequest places tiles in a direction on the player's turn. tiles are addressed
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// by alphabet index (Stage 13).
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table SubmitPlayRequest {
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game_id:string;
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dir:string;
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tiles:[TileRecord];
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tiles:[PlayTile];
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}
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// MoveResult is the outcome of a committed move: the move and the post-move game.
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@@ -136,19 +157,25 @@ table MoveResult {
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game:GameView;
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}
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// StateRequest asks for the requesting player's view of a game.
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// StateRequest asks for the requesting player's view of a game. include_alphabet asks the
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// backend to embed the variant's AlphabetEntry table in the reply (Stage 13); the client
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// sets it only on a per-variant cache miss so the table is not resent on every poll.
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table StateRequest {
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game_id:string;
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include_alphabet:bool = false;
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}
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// StateView is a player's view of a game: the shared summary plus their private
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// rack, the bag size and their remaining hint budget.
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// StateView is a player's view of a game: the shared summary plus their private rack, the
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// bag size and their remaining hint budget. rack carries alphabet indices (Stage 13); a
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// blank tile is the sentinel index 255. alphabet is present only when the request set
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// include_alphabet (a display table the client caches per variant).
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table StateView {
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game:GameView;
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seat:int;
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rack:[string];
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rack:[ubyte];
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bag_len:int;
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hints_remaining:int;
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alphabet:[AlphabetEntry];
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}
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// GameActionRequest carries just a game id (pass / resign / hint / history).
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@@ -156,17 +183,19 @@ table GameActionRequest {
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game_id:string;
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}
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// ExchangeRequest swaps the listed rack tiles back into the bag.
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// ExchangeRequest swaps the listed rack tiles back into the bag. tiles are alphabet
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// indices (Stage 13); a blank is the sentinel index 255.
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table ExchangeRequest {
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game_id:string;
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tiles:[string];
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tiles:[ubyte];
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}
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// EvalRequest previews a tentative play without committing it.
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// EvalRequest previews a tentative play without committing it. tiles are addressed by
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// alphabet index (Stage 13).
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table EvalRequest {
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game_id:string;
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dir:string;
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tiles:[TileRecord];
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tiles:[PlayTile];
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}
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// EvalResult is an unlimited move preview: legality, score and the words formed.
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@@ -176,10 +205,11 @@ table EvalResult {
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words:[string];
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}
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// CheckWordRequest looks a word up in the game's pinned dictionary.
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// CheckWordRequest looks a word up in the game's pinned dictionary. word is a sequence of
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// alphabet indices (Stage 13); the client constrains input to the variant's alphabet.
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table CheckWordRequest {
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game_id:string;
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word:string;
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word:[ubyte];
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}
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// WordCheckResult is the dictionary lookup outcome.
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@@ -0,0 +1,90 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package scrabblefb
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type AlphabetEntry struct {
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_tab flatbuffers.Table
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}
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func GetRootAsAlphabetEntry(buf []byte, offset flatbuffers.UOffsetT) *AlphabetEntry {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &AlphabetEntry{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishAlphabetEntryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsAlphabetEntry(buf []byte, offset flatbuffers.UOffsetT) *AlphabetEntry {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &AlphabetEntry{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedAlphabetEntryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *AlphabetEntry) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *AlphabetEntry) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *AlphabetEntry) Index() byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.GetByte(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *AlphabetEntry) MutateIndex(n byte) bool {
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return rcv._tab.MutateByteSlot(4, n)
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}
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func (rcv *AlphabetEntry) Letter() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *AlphabetEntry) Value() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *AlphabetEntry) MutateValue(n int32) bool {
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return rcv._tab.MutateInt32Slot(8, n)
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}
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func AlphabetEntryStart(builder *flatbuffers.Builder) {
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builder.StartObject(3)
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}
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func AlphabetEntryAddIndex(builder *flatbuffers.Builder, index byte) {
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builder.PrependByteSlot(0, index, 0)
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}
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func AlphabetEntryAddLetter(builder *flatbuffers.Builder, letter flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(letter), 0)
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}
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func AlphabetEntryAddValue(builder *flatbuffers.Builder, value int32) {
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builder.PrependInt32Slot(2, value, 0)
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}
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func AlphabetEntryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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@@ -49,7 +49,24 @@ func (rcv *CheckWordRequest) GameId() []byte {
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return nil
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}
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func (rcv *CheckWordRequest) Word() []byte {
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func (rcv *CheckWordRequest) Word(j int) byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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a := rcv._tab.Vector(o)
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return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1))
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}
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return 0
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}
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func (rcv *CheckWordRequest) WordLength() int {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.VectorLen(o)
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}
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return 0
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}
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func (rcv *CheckWordRequest) WordBytes() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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@@ -57,6 +74,15 @@ func (rcv *CheckWordRequest) Word() []byte {
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return nil
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}
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func (rcv *CheckWordRequest) MutateWord(j int, n byte) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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a := rcv._tab.Vector(o)
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return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n)
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}
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return false
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}
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func CheckWordRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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@@ -66,6 +92,9 @@ func CheckWordRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.
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func CheckWordRequestAddWord(builder *flatbuffers.Builder, word flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(word), 0)
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}
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func CheckWordRequestStartWordVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
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return builder.StartVector(1, numElems, 1)
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}
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func CheckWordRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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@@ -57,7 +57,7 @@ func (rcv *EvalRequest) Dir() []byte {
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return nil
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}
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func (rcv *EvalRequest) Tiles(obj *TileRecord, j int) bool {
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func (rcv *EvalRequest) Tiles(obj *PlayTile, j int) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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x := rcv._tab.Vector(o)
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@@ -49,13 +49,13 @@ func (rcv *ExchangeRequest) GameId() []byte {
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return nil
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}
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func (rcv *ExchangeRequest) Tiles(j int) []byte {
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func (rcv *ExchangeRequest) Tiles(j int) byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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a := rcv._tab.Vector(o)
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return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4))
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return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1))
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||||
}
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||||
return nil
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return 0
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}
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func (rcv *ExchangeRequest) TilesLength() int {
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@@ -66,6 +66,23 @@ func (rcv *ExchangeRequest) TilesLength() int {
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return 0
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}
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func (rcv *ExchangeRequest) TilesBytes() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *ExchangeRequest) MutateTiles(j int, n byte) bool {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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a := rcv._tab.Vector(o)
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||||
return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n)
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}
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return false
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}
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|
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func ExchangeRequestStart(builder *flatbuffers.Builder) {
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builder.StartObject(2)
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}
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@@ -76,7 +93,7 @@ func ExchangeRequestAddTiles(builder *flatbuffers.Builder, tiles flatbuffers.UOf
|
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(tiles), 0)
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}
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func ExchangeRequestStartTilesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
|
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return builder.StartVector(4, numElems, 4)
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return builder.StartVector(1, numElems, 1)
|
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}
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func ExchangeRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
|
||||
return builder.EndObject()
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|
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@@ -0,0 +1,109 @@
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// Code generated by the FlatBuffers compiler. DO NOT EDIT.
|
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|
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package scrabblefb
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import (
|
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flatbuffers "github.com/google/flatbuffers/go"
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)
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|
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type PlayTile struct {
|
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_tab flatbuffers.Table
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}
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|
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func GetRootAsPlayTile(buf []byte, offset flatbuffers.UOffsetT) *PlayTile {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &PlayTile{}
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x.Init(buf, n+offset)
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return x
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||||
}
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|
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func FinishPlayTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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|
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func GetSizePrefixedRootAsPlayTile(buf []byte, offset flatbuffers.UOffsetT) *PlayTile {
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||||
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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||||
x := &PlayTile{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
|
||||
return x
|
||||
}
|
||||
|
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func FinishSizePrefixedPlayTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
|
||||
builder.FinishSizePrefixed(offset)
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) Init(buf []byte, i flatbuffers.UOffsetT) {
|
||||
rcv._tab.Bytes = buf
|
||||
rcv._tab.Pos = i
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) Table() flatbuffers.Table {
|
||||
return rcv._tab
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) Row() int32 {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
|
||||
if o != 0 {
|
||||
return rcv._tab.GetInt32(o + rcv._tab.Pos)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) MutateRow(n int32) bool {
|
||||
return rcv._tab.MutateInt32Slot(4, n)
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) Col() int32 {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
|
||||
if o != 0 {
|
||||
return rcv._tab.GetInt32(o + rcv._tab.Pos)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) MutateCol(n int32) bool {
|
||||
return rcv._tab.MutateInt32Slot(6, n)
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) Letter() byte {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
||||
if o != 0 {
|
||||
return rcv._tab.GetByte(o + rcv._tab.Pos)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) MutateLetter(n byte) bool {
|
||||
return rcv._tab.MutateByteSlot(8, n)
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) Blank() bool {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
|
||||
if o != 0 {
|
||||
return rcv._tab.GetBool(o + rcv._tab.Pos)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (rcv *PlayTile) MutateBlank(n bool) bool {
|
||||
return rcv._tab.MutateBoolSlot(10, n)
|
||||
}
|
||||
|
||||
func PlayTileStart(builder *flatbuffers.Builder) {
|
||||
builder.StartObject(4)
|
||||
}
|
||||
func PlayTileAddRow(builder *flatbuffers.Builder, row int32) {
|
||||
builder.PrependInt32Slot(0, row, 0)
|
||||
}
|
||||
func PlayTileAddCol(builder *flatbuffers.Builder, col int32) {
|
||||
builder.PrependInt32Slot(1, col, 0)
|
||||
}
|
||||
func PlayTileAddLetter(builder *flatbuffers.Builder, letter byte) {
|
||||
builder.PrependByteSlot(2, letter, 0)
|
||||
}
|
||||
func PlayTileAddBlank(builder *flatbuffers.Builder, blank bool) {
|
||||
builder.PrependBoolSlot(3, blank, false)
|
||||
}
|
||||
func PlayTileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
|
||||
return builder.EndObject()
|
||||
}
|
||||
@@ -49,12 +49,27 @@ func (rcv *StateRequest) GameId() []byte {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (rcv *StateRequest) IncludeAlphabet() bool {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
|
||||
if o != 0 {
|
||||
return rcv._tab.GetBool(o + rcv._tab.Pos)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (rcv *StateRequest) MutateIncludeAlphabet(n bool) bool {
|
||||
return rcv._tab.MutateBoolSlot(6, n)
|
||||
}
|
||||
|
||||
func StateRequestStart(builder *flatbuffers.Builder) {
|
||||
builder.StartObject(1)
|
||||
builder.StartObject(2)
|
||||
}
|
||||
func StateRequestAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
|
||||
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
|
||||
}
|
||||
func StateRequestAddIncludeAlphabet(builder *flatbuffers.Builder, includeAlphabet bool) {
|
||||
builder.PrependBoolSlot(1, includeAlphabet, false)
|
||||
}
|
||||
func StateRequestEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
|
||||
return builder.EndObject()
|
||||
}
|
||||
|
||||
@@ -66,13 +66,13 @@ func (rcv *StateView) MutateSeat(n int32) bool {
|
||||
return rcv._tab.MutateInt32Slot(6, n)
|
||||
}
|
||||
|
||||
func (rcv *StateView) Rack(j int) []byte {
|
||||
func (rcv *StateView) Rack(j int) byte {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
||||
if o != 0 {
|
||||
a := rcv._tab.Vector(o)
|
||||
return rcv._tab.ByteVector(a + flatbuffers.UOffsetT(j*4))
|
||||
return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1))
|
||||
}
|
||||
return nil
|
||||
return 0
|
||||
}
|
||||
|
||||
func (rcv *StateView) RackLength() int {
|
||||
@@ -83,6 +83,23 @@ func (rcv *StateView) RackLength() int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (rcv *StateView) RackBytes() []byte {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
||||
if o != 0 {
|
||||
return rcv._tab.ByteVector(o + rcv._tab.Pos)
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (rcv *StateView) MutateRack(j int, n byte) bool {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
||||
if o != 0 {
|
||||
a := rcv._tab.Vector(o)
|
||||
return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (rcv *StateView) BagLen() int32 {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
|
||||
if o != 0 {
|
||||
@@ -107,8 +124,28 @@ func (rcv *StateView) MutateHintsRemaining(n int32) bool {
|
||||
return rcv._tab.MutateInt32Slot(12, n)
|
||||
}
|
||||
|
||||
func (rcv *StateView) Alphabet(obj *AlphabetEntry, j int) bool {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
|
||||
if o != 0 {
|
||||
x := rcv._tab.Vector(o)
|
||||
x += flatbuffers.UOffsetT(j) * 4
|
||||
x = rcv._tab.Indirect(x)
|
||||
obj.Init(rcv._tab.Bytes, x)
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (rcv *StateView) AlphabetLength() int {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
|
||||
if o != 0 {
|
||||
return rcv._tab.VectorLen(o)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func StateViewStart(builder *flatbuffers.Builder) {
|
||||
builder.StartObject(5)
|
||||
builder.StartObject(6)
|
||||
}
|
||||
func StateViewAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
|
||||
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0)
|
||||
@@ -120,7 +157,7 @@ func StateViewAddRack(builder *flatbuffers.Builder, rack flatbuffers.UOffsetT) {
|
||||
builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(rack), 0)
|
||||
}
|
||||
func StateViewStartRackVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
|
||||
return builder.StartVector(4, numElems, 4)
|
||||
return builder.StartVector(1, numElems, 1)
|
||||
}
|
||||
func StateViewAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
|
||||
builder.PrependInt32Slot(3, bagLen, 0)
|
||||
@@ -128,6 +165,12 @@ func StateViewAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
|
||||
func StateViewAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) {
|
||||
builder.PrependInt32Slot(4, hintsRemaining, 0)
|
||||
}
|
||||
func StateViewAddAlphabet(builder *flatbuffers.Builder, alphabet flatbuffers.UOffsetT) {
|
||||
builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(alphabet), 0)
|
||||
}
|
||||
func StateViewStartAlphabetVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
|
||||
return builder.StartVector(4, numElems, 4)
|
||||
}
|
||||
func StateViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
|
||||
return builder.EndObject()
|
||||
}
|
||||
|
||||
@@ -57,7 +57,7 @@ func (rcv *SubmitPlayRequest) Dir() []byte {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (rcv *SubmitPlayRequest) Tiles(obj *TileRecord, j int) bool {
|
||||
func (rcv *SubmitPlayRequest) Tiles(obj *PlayTile, j int) bool {
|
||||
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
|
||||
if o != 0 {
|
||||
x := rcv._tab.Vector(o)
|
||||
|
||||
Reference in New Issue
Block a user