Stage 13: alphabet on the wire (UI alphabet-agnostic, TODO-4)
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Tests · Go / test (push) Successful in 10s
Tests · Integration / integration (push) Successful in 12s
Tests · UI / test (push) Successful in 19s
Tests · Go / test (pull_request) Successful in 9s
Tests · Integration / integration (pull_request) Successful in 12s
Tests · UI / test (pull_request) Successful in 19s
Live play now exchanges per-variant alphabet indices instead of concrete letters (rack out; submit-play, evaluate, exchange, word-check in). The client caches each variant's (index, letter, value) table behind StateRequest.include_alphabet and renders the rack and blank chooser from it, dropping the hardcoded value/alphabet tables. History, the durable journal and GCG stay decoded concrete characters (ARCHITECTURE §9.1, unchanged). - pkg/fbs: new AlphabetEntry + PlayTile; StateView.rack -> [ubyte] + alphabet; StateRequest.include_alphabet; SubmitPlay/Eval tiles -> [PlayTile]; Exchange tiles + CheckWord word -> [ubyte] (committed Go + TS regenerated). - engine: AlphabetTable + a cached per-variant codec (LetterForIndex/EncodeRack/ DecodeTiles/DecodeWord) + BlankIndex sentinel; Go parity test. - backend server edge maps index<->letter (new thin game.Service.GameVariant); game.Service domain methods, engine.Game and the robot keep one letter-based play path. The gateway forwards indices verbatim (no alphabet table). - ui: lib/alphabet.ts in-memory cache; codec encodes/decodes indices; premiums.ts is geometry-only; the mock seeds a fixture table; the UI normalises display to upper case (codec + cache), leaving placement/board/checkword unchanged. Parity moved to the Go engine.AlphabetTable test; premiums.ts loses its value tables. Discharges TODO-4.
This commit is contained in:
@@ -178,6 +178,13 @@ func (svc *Service) Resign(ctx context.Context, gameID, accountID uuid.UUID) (Mo
|
||||
})
|
||||
}
|
||||
|
||||
// GameVariant returns just a game's variant. The edge layer uses it to map wire alphabet
|
||||
// indices to concrete letters before delegating to the letter-based play, exchange and
|
||||
// word-check methods (Stage 13), keeping a single domain path shared with the robot.
|
||||
func (svc *Service) GameVariant(ctx context.Context, gameID uuid.UUID) (engine.Variant, error) {
|
||||
return svc.store.GetGameVariant(ctx, gameID)
|
||||
}
|
||||
|
||||
// transition validates the actor and turn, applies op under the per-game lock and
|
||||
// commits the result.
|
||||
func (svc *Service) transition(ctx context.Context, gameID, accountID uuid.UUID, op engineOp) (MoveResult, error) {
|
||||
|
||||
@@ -135,6 +135,24 @@ func (s *Store) GetGame(ctx context.Context, id uuid.UUID) (Game, error) {
|
||||
return projectGame(grow, srows)
|
||||
}
|
||||
|
||||
// GetGameVariant reads just a game's variant — a cheap single-column lookup the edge uses
|
||||
// to map wire alphabet indices to concrete letters (Stage 13) without loading the whole
|
||||
// game and its seats.
|
||||
func (s *Store) GetGameVariant(ctx context.Context, id uuid.UUID) (engine.Variant, error) {
|
||||
stmt := postgres.SELECT(table.Games.Variant).
|
||||
FROM(table.Games).
|
||||
WHERE(table.Games.GameID.EQ(postgres.UUID(id))).
|
||||
LIMIT(1)
|
||||
var row model.Games
|
||||
if err := stmt.QueryContext(ctx, s.db, &row); err != nil {
|
||||
if errors.Is(err, qrm.ErrNoRows) {
|
||||
return 0, ErrNotFound
|
||||
}
|
||||
return 0, fmt.Errorf("game: get variant %s: %w", id, err)
|
||||
}
|
||||
return engine.ParseVariant(row.Variant)
|
||||
}
|
||||
|
||||
// SharedGameExists reports whether accounts a and b are both seated in at least
|
||||
// one game (active or finished). It backs the social package's "befriend an
|
||||
// opponent" gate via a self-join on game_players.
|
||||
|
||||
Reference in New Issue
Block a user