R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -1,4 +1,4 @@
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// Mock alphabet fixtures (Stage 13). In production the per-variant (index, letter, value)
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// Mock alphabet fixtures. In production the per-variant (index, letter, value)
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// table comes from the server; the mock seeds the same client cache from a local copy so
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// the rack, the blank chooser and the mock's scoring work with no backend. The data is the
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// solver's value tables (scrabble-solver/rules/rules.go), in alphabet-index order, so a
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@@ -98,7 +98,7 @@ export class MockGateway implements GatewayClient {
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constructor() {
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// Seed the per-variant alphabet cache the rack, blank chooser and scoring read, so the
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// mock-driven UI is alphabet-agnostic without a backend (Stage 13).
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// mock-driven UI is alphabet-agnostic without a backend.
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seedMockAlphabets();
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}
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@@ -324,7 +324,7 @@ export class MockGateway implements GatewayClient {
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}
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async complaint(): Promise<void> {}
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// Hide a finished game from the caller's list (Stage 17): drop it from the in-memory store so a
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// Hide a finished game from the caller's list: drop it from the in-memory store so a
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// subsequent gamesList omits it, mirroring the backend's per-account, finished-only rule.
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async hideGame(gameId: string): Promise<void> {
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const g = this.game(gameId);
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@@ -333,7 +333,7 @@ export class MockGateway implements GatewayClient {
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this.drafts.delete(gameId);
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}
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// --- draft (Stage 17): an in-memory composition store, so the reload/off-turn flow is
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// --- draft: an in-memory composition store, so the reload/off-turn flow is
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// exercised without a backend. A committed move clears the actor's own draft, as on the server.
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async draftGet(gameId: string): Promise<string> {
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return this.drafts.get(gameId) ?? '';
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@@ -470,7 +470,7 @@ export class MockGateway implements GatewayClient {
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Object.assign(this.profile, p);
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return { ...this.profile };
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}
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// --- account linking & merge (Stage 11) ---
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// --- account linking & merge ---
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async linkEmailRequest(_email: string): Promise<void> {}
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async linkEmailConfirm(email: string, _code: string): Promise<LinkResult> {
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// An address containing "merge" stands in for one already owned by another
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@@ -42,7 +42,7 @@ export const PROFILE: Profile = {
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};
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// Seed social/account data for the mock (pnpm start + Playwright). The mock profile
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// is a durable account so the Stage 8 surfaces (friends, stats, history) are reachable.
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// is a durable account so the social surfaces (friends, stats, history) are reachable.
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// Ann is the active game's opponent but deliberately not a friend, so the in-game
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// "add to friends" flow is demonstrable; Kaya (a finished-game opponent) is the friend.
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export const MOCK_FRIENDS: AccountRef[] = [{ accountId: 'kaya', displayName: 'Kaya' }];
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