R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -15,7 +15,7 @@
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messages: ChatMessage[];
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myId: string;
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busy: boolean;
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// Chat and nudge are mutually exclusive by turn (Stage 17): on the player's own turn the
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// Chat and nudge are mutually exclusive by turn: on the player's own turn the
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// message field + send are shown (and nudging makes no sense — there is no one to
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// hurry); on the opponent's turn only the nudge button shows. While the hourly nudge
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// cooldown is active the nudge is disabled with an "awaiting reply" caption.
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@@ -72,7 +72,7 @@
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gap: 10px;
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/* Fill the chat screen; the list scrolls and the input pins to the bottom. The screen
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fits the visual viewport (--vvh), so an open keyboard simply shrinks it and the input
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stays visible — no modal relayout, no page jump (Stage 17). */
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stays visible — no modal relayout, no page jump. */
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flex: 1;
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min-height: 0;
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padding: 10px var(--pad);
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