R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -53,7 +53,7 @@ func Render(kind string, payload []byte, lang string) (Message, bool) {
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return Message{}, false
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}
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// yourTurnText renders the enriched "your turn" body (Stage 17), voiced as the opponent who
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// yourTurnText renders the enriched "your turn" body, voiced as the opponent who
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// just moved ("{name}: my move — «WORD». Score 120:95"). It falls back to the plain phrase when
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// the opponent name is missing (an older backend, or an unresolved name).
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func yourTurnText(ev *scrabblefb.YourTurnEvent, p phrases) string {
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@@ -76,7 +76,7 @@ func yourTurnText(ev *scrabblefb.YourTurnEvent, p phrases) string {
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}
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}
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// gameOverText renders the "game over" body (Stage 17) from the recipient's own perspective.
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// gameOverText renders the "game over" body from the recipient's own perspective.
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func gameOverText(ev *scrabblefb.GameOverEvent, p phrases) string {
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score := string(ev.ScoreLine())
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switch string(ev.Result()) {
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