R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -23,7 +23,7 @@ service Telegram {
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// ValidateLoginWidget verifies Telegram Login Widget authorization data (the web
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// sign-in flow, HMAC under SHA-256(bot_token)) and returns the authenticated
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// user. The gateway calls it during the link.telegram edge operation to attach a
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// Telegram identity to an existing account (Stage 11).
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// Telegram identity to an existing account.
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rpc ValidateLoginWidget(ValidateLoginWidgetRequest) returns (ValidateLoginWidgetResponse);
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// Notify delivers an out-of-app notification for a backend push event. The
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// gateway calls it only for a recipient with no live in-app stream (so the
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@@ -32,11 +32,11 @@ service Telegram {
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// payload; unrenderable kinds are skipped (delivered=false).
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rpc Notify(NotifyRequest) returns (NotifyResponse);
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// SendToUser sends an arbitrary text message to one user through the bot the
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// request selects by language (admin use, wired in Stage 10). delivered is false
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// request selects by language (admin use). delivered is false
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// when the user has not started that bot.
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rpc SendToUser(SendToUserRequest) returns (SendResponse);
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// SendToGameChannel posts an arbitrary text message to the game channel of the
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// bot the request selects by language (admin use, wired in Stage 10); the channel
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// bot the request selects by language (admin use); the channel
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// ids live only in the connector configuration.
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rpc SendToGameChannel(SendToGameChannelRequest) returns (SendResponse);
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}
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