R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -2,7 +2,7 @@
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// maps to a handler that decodes the FlatBuffers request payload, calls the
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// backend over REST, and encodes the FlatBuffers response. The registry is the
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// authoritative message_type catalog; new operations are added here following the
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// same pattern (PLAN.md Stage 6 vertical slice).
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// same vertical-slice pattern.
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package transcode
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import (
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@@ -69,7 +69,7 @@ type Registry struct {
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}
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// TelegramValidator validates Telegram credentials via the connector side-service:
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// Mini App launch data (auth) and Login Widget data (linking, Stage 11).
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// Mini App launch data (auth) and Login Widget data (linking).
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// *connector.Client implements it; a nil value disables the telegram auth and
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// telegram-link paths.
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type TelegramValidator interface {
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@@ -115,8 +115,8 @@ func NewRegistry(backend *backendclient.Client, tg TelegramValidator, defaultLan
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r.ops[MsgDraftGet] = Op{Handler: getDraftHandler(backend), Auth: true}
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r.ops[MsgDraftSave] = Op{Handler: saveDraftHandler(backend), Auth: true}
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r.ops[MsgGameHide] = Op{Handler: hideGameHandler(backend), Auth: true}
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registerStage8(r, backend)
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registerStage11(r, backend, tg, defaultLanguages)
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registerSocialOps(r, backend)
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registerLinkOps(r, backend, tg, defaultLanguages)
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return r
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}
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@@ -264,7 +264,7 @@ func chatPostHandler(backend *backendclient.Client) Handler {
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}
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}
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// decodeTiles reads the index-addressed tiles to place from a SubmitPlayRequest (Stage 13).
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// decodeTiles reads the index-addressed tiles to place from a SubmitPlayRequest.
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func decodeTiles(in *fb.SubmitPlayRequest) []backendclient.PlayTileJSON {
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n := in.TilesLength()
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tiles := make([]backendclient.PlayTileJSON, 0, n)
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@@ -282,7 +282,7 @@ func decodeTiles(in *fb.SubmitPlayRequest) []backendclient.PlayTileJSON {
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return tiles
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}
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// decodeEvalTiles reads the index-addressed tentative tiles from an EvalRequest (Stage 13).
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// decodeEvalTiles reads the index-addressed tentative tiles from an EvalRequest.
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func decodeEvalTiles(in *fb.EvalRequest) []backendclient.PlayTileJSON {
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n := in.TilesLength()
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tiles := make([]backendclient.PlayTileJSON, 0, n)
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@@ -301,7 +301,7 @@ func decodeEvalTiles(in *fb.EvalRequest) []backendclient.PlayTileJSON {
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}
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// bytesToInts widens a FlatBuffers ubyte vector (an alphabet-index list) to []int for the
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// backend JSON edge (Stage 13: rack-exchange tiles and the word-check query).
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// backend JSON edge (rack-exchange tiles and the word-check query).
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func bytesToInts(bs []byte) []int {
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out := make([]int, len(bs))
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for i, b := range bs {
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@@ -429,7 +429,7 @@ func nudgeHandler(backend *backendclient.Client) Handler {
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}
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}
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// getDraftHandler returns the player's saved composition (Stage 17). It reuses
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// getDraftHandler returns the player's saved composition. It reuses
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// GameActionRequest for the game id and wraps the backend's raw JSON in a DraftView.
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func getDraftHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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@@ -442,7 +442,7 @@ func getDraftHandler(backend *backendclient.Client) Handler {
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}
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}
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// saveDraftHandler upserts the player's composition (Stage 17), forwarding the opaque JSON
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// saveDraftHandler upserts the player's composition, forwarding the opaque JSON
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// string verbatim. It echoes an empty DraftView as a well-formed acknowledgement.
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func saveDraftHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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@@ -454,7 +454,7 @@ func saveDraftHandler(backend *backendclient.Client) Handler {
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}
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}
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// hideGameHandler hides a finished game from the caller's own list (Stage 17). It reuses
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// hideGameHandler hides a finished game from the caller's own list. It reuses
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// GameActionRequest for the game id and echoes an Ack.
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func hideGameHandler(backend *backendclient.Client) Handler {
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return func(ctx context.Context, req Request) ([]byte, error) {
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