R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -76,13 +76,13 @@ const (
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defaultBackendTimeout = 5 * time.Second
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defaultSessionTTL = 10 * time.Minute
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defaultSessionCacheMax = 50000
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defaultPushHeartbeatInterval = 10 * time.Second // under the ~15 s edge idle timeout (Stage 17)
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defaultPushHeartbeatInterval = 10 * time.Second // under the ~15 s edge idle timeout
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defaultServiceName = "scrabble-gateway"
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)
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// DefaultMaxBodyBytes is the default request-body cap (GATEWAY_MAX_BODY_BYTES):
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// 1 MiB — far above any legitimate edge payload (drafts and chat are a few KB)
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// yet small enough to stop a cheap memory-amplification upload (R3).
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// yet small enough to stop a cheap memory-amplification upload.
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const DefaultMaxBodyBytes = 1 << 20
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// supportedLanguages is the set of game languages a service may declare for the
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@@ -98,8 +98,8 @@ func DefaultRateLimit() RateLimitConfig {
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PublicPerMinute: 30, PublicBurst: 10,
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// Per-user (not per-IP): one user may run several devices, each holding a
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// Subscribe stream and reloading state on every live event, so the authenticated
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// budget is generous (a per-user cap cannot DoS the service). Raised in Stage 17
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// after multi-device play tripped the old 120/40.
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// budget is generous (a per-user cap cannot DoS the service). It is raised
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// because multi-device play tripped the old 120/40.
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UserPerMinute: 300, UserBurst: 80,
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AdminPerMinute: 60, AdminBurst: 20,
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EmailPer10Min: 5, EmailBurst: 2,
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