R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -42,10 +42,10 @@ const (
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// readHeaderTimeout bounds reading one request's headers on the public
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// listener (a slowloris guard). Bodies and long-lived streams are governed by
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// the h2c settings in connectsrv — Read/WriteTimeout stay unset on purpose,
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// they would kill the Subscribe stream (R3).
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// they would kill the Subscribe stream.
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readHeaderTimeout = 10 * time.Second
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// throttleReportInterval is the cadence of the rate-limiter rejection
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// summary: the Warn log per throttled key and the report to the backend (R3).
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// summary: the Warn log per throttled key and the report to the backend.
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throttleReportInterval = 30 * time.Second
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)
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@@ -281,7 +281,7 @@ func deliverOutOfApp(ctx context.Context, backend *backendclient.Client, conn *c
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return
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}
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// A game event carries its own language, so the push comes from the game's bot rather than
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// the recipient's last-login bot (Stage 17); other events fall back to the service language.
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// the recipient's last-login bot; other events fall back to the service language.
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lang := target.Language
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if gameLang != "" {
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lang = gameLang
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