R6(a): de-stage code, docs, READMEs; split stage6_test

Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
This commit is contained in:
Ilia Denisov
2026-06-10 16:56:03 +02:00
parent a372343797
commit 8881214213
156 changed files with 749 additions and 778 deletions
+3 -3
View File
@@ -27,7 +27,7 @@ func (s *Server) handleProfile(c *gin.Context) {
}
// submitPlayRequest places tiles in a direction on the player's turn. Each tile's Letter
// is a wire alphabet index (Stage 13); for a blank it is the designated letter's index.
// is a wire alphabet index; for a blank it is the designated letter's index.
type submitPlayRequest struct {
Dir string `json:"dir"`
Tiles []struct {
@@ -39,7 +39,7 @@ type submitPlayRequest struct {
}
// tilesFromRequest maps a play/evaluate request's index-addressed tiles to engine tile
// records for the game's variant (Stage 13: a placed blank carries its designated letter's
// records for the game's variant (a placed blank carries its designated letter's
// index with Blank set). An out-of-range index surfaces as engine.ErrIllegalPlay (HTTP 400).
func tilesFromRequest(variant engine.Variant, req submitPlayRequest) ([]engine.TileRecord, error) {
tiles := make([]engine.TileRecord, 0, len(req.Tiles))
@@ -94,7 +94,7 @@ func (s *Server) handleSubmitPlay(c *gin.Context) {
}
// handleGameState returns the player's view of a game.
// handleHideGame hides a finished game from the caller's own lobby list (Stage 17).
// handleHideGame hides a finished game from the caller's own lobby list.
func (s *Server) handleHideGame(c *gin.Context) {
uid, ok := userID(c)
if !ok {