R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
This commit is contained in:
@@ -106,7 +106,7 @@ func (svc *InvitationService) SetNotifier(p notify.Publisher) {
|
||||
}
|
||||
|
||||
// emitInvitation publishes the invitation notification to each invitee, carrying the invitation
|
||||
// itself so the client adds it to its lobby list without a refetch (R4).
|
||||
// itself so the client adds it to its lobby list without a refetch.
|
||||
func (svc *InvitationService) emitInvitation(ctx context.Context, inv Invitation, inviteeIDs []uuid.UUID) {
|
||||
if len(inviteeIDs) == 0 {
|
||||
return
|
||||
@@ -120,7 +120,7 @@ func (svc *InvitationService) emitInvitation(ctx context.Context, inv Invitation
|
||||
}
|
||||
|
||||
// emitGameStarted publishes the game_started notification to each seated player, carrying their
|
||||
// initial view of the started game so the client seeds its game cache without a refetch (R4). A
|
||||
// initial view of the started game so the client seeds its game cache without a refetch. A
|
||||
// seat whose state cannot be read is skipped (it still sees the game on the next lobby load).
|
||||
func (svc *InvitationService) emitGameStarted(ctx context.Context, g game.Game, seats []uuid.UUID) {
|
||||
intents := make([]notify.Intent, 0, len(seats))
|
||||
|
||||
Reference in New Issue
Block a user