R6(a): de-stage code, docs, READMEs; split stage6_test

Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN)
references from comments, doc-comments, service READMEs, the current-state docs
(ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the
.fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage
history.

- Rename the only stage-named identifiers: registerStage8 -> registerSocialOps,
  registerStage11 -> registerLinkOps (gateway transcode).
- Split stage6_test.go: TestEmailLoginFlow -> email_test.go,
  TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go.
- Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged
  .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments).

go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
This commit is contained in:
Ilia Denisov
2026-06-10 16:56:03 +02:00
parent a372343797
commit 8881214213
156 changed files with 749 additions and 778 deletions
+1 -1
View File
@@ -34,7 +34,7 @@ func newDraftGame(t *testing.T) (*game.Service, uuid.UUID, []uuid.UUID, engine.M
return svc, g.ID, seats, hint
}
// TestDraftPersistAndConflictReset covers Stage 17 draft persistence: a round-trip of the
// TestDraftPersistAndConflictReset covers draft persistence: a round-trip of the
// rack order + board tiles, the actor's own draft cleared on their move, and an opponent's
// board draft reset when a committed play overlaps one of its cells (the rack order kept).
func TestDraftPersistAndConflictReset(t *testing.T) {