R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -169,7 +169,7 @@ func TestConsoleServesAndGuardsCSRF(t *testing.T) {
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}
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// TestConsoleGameDetailRobotSchedule checks the admin game card surfaces a robot seat's
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// play-to-win intent and, while it is the robot's turn, its next-move ETA (Stage 17).
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// play-to-win intent and, while it is the robot's turn, its next-move ETA.
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func TestConsoleGameDetailRobotSchedule(t *testing.T) {
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ctx := context.Background()
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svc := newGameService()
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@@ -207,7 +207,7 @@ func TestConsoleGameDetailRobotSchedule(t *testing.T) {
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}
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}
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// TestConsoleThrottledViewAndFlagClear drives the R3 rate-limit surface end to
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// TestConsoleThrottledViewAndFlagClear drives the rate-limit surface end to
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// end against real stores: a gateway report past the threshold auto-flags the
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// account, the throttled view shows the episode and the flagged account, the
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// user card carries the marker, and the operator clear (a same-origin POST)
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