R6(a): de-stage code, docs, READMEs; split stage6_test
Mechanical, behaviour-preserving removal of Stage N / TODO-N / phase (RN) references from comments, doc-comments, service READMEs, the current-state docs (ARCHITECTURE, FUNCTIONAL+_ru, TESTING, UI_DESIGN), config-file comments, and the .fbs/.proto schema comments. PLAN.md / PRERELEASE.md / CLAUDE.md keep the stage history. - Rename the only stage-named identifiers: registerStage8 -> registerSocialOps, registerStage11 -> registerLinkOps (gateway transcode). - Split stage6_test.go: TestEmailLoginFlow -> email_test.go, TestGuestAutoMatchLeavesNoStats (+ provisionGuest) -> account_test.go. - Regenerated proto bindings (push.pb.go, telegram_grpc.pb.go) from the de-staged .proto comments; FB Go/TS bindings unchanged (flatc strips schema comments). go build/vet/gofmt clean across modules; integration typecheck and pnpm check green.
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@@ -21,7 +21,7 @@ type DraftTile struct {
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Blank bool `json:"blank"`
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}
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// Draft is a player's persisted client-side composition for a game (Stage 17): the
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// Draft is a player's persisted client-side composition for a game: the
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// preferred rack tile order and the board tiles laid but not yet submitted. The server
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// keeps it so a reload or a second device resumes the same arrangement.
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type Draft struct {
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@@ -101,7 +101,7 @@ func (s *Store) clearDraft(ctx context.Context, gameID, accountID uuid.UUID) err
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// resetConflictingBoardDrafts clears the board_tiles of every OTHER player's draft that has
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// a tile on one of the just-committed cells, since that draft can no longer be placed; the
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// rack order is kept (Stage 17 #6).
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// rack order is kept.
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func (s *Store) resetConflictingBoardDrafts(ctx context.Context, gameID, actorID uuid.UUID, cells []DraftTile) error {
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if len(cells) == 0 {
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return nil
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