feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
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The statistics screen gains real depth, plus a hint-count bug fix found along the way.

- Best move per variant: the screen shows the actual best-move word (drawn as game
  tiles; a wildcard shows its letter but no value), broken down by game variant, empty
  variants omitted. New account_best_move table, written at game finish.
- Moves & hint share: two new lifetime tiles — the player's play count and the share of
  plays that used a hint — from summed account_stats counters (moves, hints_used).
  Honest-AI games are excluded, like the rest of the stats.
- Hint-count fix: the in-game hint badge no longer goes stale across games. The global
  wallet now rides the wire apart from the per-game allowance (wallet_balance on
  StateView/HintResult/StatsView), so the client reads the live wallet rather than a
  per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet),
  its true per-game total.
- Account merge: sums the new moves/hints_used counters and merges the per-variant best
  moves (higher score kept), which it previously dropped.
- Admin: the user card shows Moves and Hints used.
- UI polish: tab/label wording, game-over text, and e2e selectors hardened against label
  changes.

All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru,
UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
2026-06-17 22:17:27 +00:00
parent 5a3f0951ae
commit 8793bd34f2
71 changed files with 1789 additions and 132 deletions
+31 -2
View File
@@ -67,13 +67,17 @@ export interface MoveRecord {
total: number;
}
/** A seated player's private view of a game. */
/** A seated player's private view of a game. hintsRemaining folds the per-game allowance
* together with the global wallet; walletBalance is the wallet alone, so the client can
* derive the per-game allowance (hintsRemaining - walletBalance) and keep the wallet live
* across games (see lib/hints). */
export interface StateView {
game: GameView;
seat: number;
rack: string[];
bagLen: number;
hintsRemaining: number;
walletBalance: number;
}
export interface MoveResult {
@@ -87,6 +91,7 @@ export interface MoveResult {
export interface HintResult {
move: MoveRecord;
hintsRemaining: number;
walletBalance: number;
}
export interface EvalResult {
@@ -206,13 +211,37 @@ export interface FriendCode {
expiresAtUnix: number;
}
/** A durable account's lifetime statistics. */
/** One letter cell of a best-move word: its display letter, its tile value (0 for a
* blank) and whether it is a blank — enough to render it as a game tile without the
* variant's alphabet table. */
export interface BestMoveTile {
letter: string;
value: number;
blank: boolean;
}
/** An account's highest-scoring single play within one variant: the variant, the play's
* total score and its main word as ordered tiles. */
export interface BestMove {
variant: Variant;
score: number;
word: BestMoveTile[];
}
/** A durable account's lifetime statistics. bestMoves breaks the best move down per
* variant (with the word itself); it is empty for an account with no recorded play and
* lists only variants the account has played. */
export interface Stats {
wins: number;
losses: number;
draws: number;
maxGamePoints: number;
maxWordPoints: number;
/** Lifetime count of the player's plays (tile placements). */
moves: number;
/** Lifetime count of hints the player took (allowance + wallet). */
hintsUsed: number;
bestMoves: BestMove[];
}
/** Settings the inviter chooses for a friend game. */