feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
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@@ -295,7 +295,10 @@ export class MockGateway implements GatewayClient {
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seat: this.mySeat(g),
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rack: [...g.rack],
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bagLen: g.bagLen,
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hintsRemaining: g.hintsRemaining,
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// g.hintsRemaining is the per-game allowance; the wallet is the shared profile balance.
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// hints_remaining folds the two together (as the backend does), walletBalance is the wallet.
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hintsRemaining: g.hintsRemaining + this.profile.hintBalance,
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walletBalance: this.profile.hintBalance,
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};
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}
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@@ -395,8 +398,11 @@ export class MockGateway implements GatewayClient {
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async hint(gameId: string): Promise<HintResult> {
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const g = this.game(gameId);
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if (g.hintsRemaining <= 0) throw new GatewayError('hint_unavailable');
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g.hintsRemaining -= 1;
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if (g.hintsRemaining <= 0 && this.profile.hintBalance <= 0) throw new GatewayError('hint_unavailable');
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// Spend the per-game allowance first, then the shared wallet — mirroring the backend, so a
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// wallet hint in one game lowers the count shown in every other game (the bug this fixes).
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if (g.hintsRemaining > 0) g.hintsRemaining -= 1;
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else this.profile.hintBalance -= 1;
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const letter = g.rack.find((l) => l !== '?') ?? 'A';
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return {
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move: {
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@@ -411,7 +417,8 @@ export class MockGateway implements GatewayClient {
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score: valueForLetter(g.view.variant, letter),
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total: 0,
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},
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hintsRemaining: g.hintsRemaining,
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hintsRemaining: g.hintsRemaining + this.profile.hintBalance,
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walletBalance: this.profile.hintBalance,
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};
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}
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