feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
@@ -34,7 +34,7 @@ export const en = {
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'lobby.noActive': 'No active games yet.',
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'lobby.noFinished': 'No finished games yet.',
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'lobby.limitReached': "You've reached the simultaneous games limit.",
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'lobby.new': 'New',
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'lobby.new': 'Play',
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'lobby.stats': 'Stats',
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'lobby.profile': 'Profile',
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'lobby.settings': 'Settings',
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@@ -83,7 +83,6 @@ export const en = {
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'game.passNoExchange': 'Pass without exchanging',
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'game.confirmResign': 'Resign this game?',
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'game.hintShown': 'Best move: {word} for {n}',
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'game.over': 'Game over',
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'game.won': 'You won',
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'game.lost': 'You lost',
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'game.tied': 'Draw',
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@@ -118,7 +117,7 @@ export const en = {
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'chat.nudge': 'Waiting for your move 🤭',
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'chat.nudgeBy': '{name}: Waiting for your move 🤭',
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'chat.nudgeAction': 'Nudge',
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'chat.awaitingReply': "Waiting for the opponent's reply",
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'chat.awaitingReply': "Let's be patient",
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'chat.empty': 'No messages yet.',
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'chat.nudged': '{name} nudged you',
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'chat.sentThisTurn': 'You can write again next turn.',
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@@ -275,6 +274,8 @@ export const en = {
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'stats.losses': 'Losses',
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'stats.draws': 'Draws',
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'stats.played': 'Games',
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'stats.moves': 'Moves',
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'stats.hintShare': 'Hint share',
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'stats.winRate': 'Win rate',
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'stats.maxGame': 'Best game',
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'stats.maxWord': 'Best move',
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