feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
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// Hint-count derivation, kept out of the .svelte component so it is unit-testable.
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//
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// The badge shows the per-game hint allowance remaining plus the player's global hint
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// wallet. The server's hints_remaining folds the two together, but the wallet is global —
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// shared across every game — so caching the combined number per game makes it go stale the
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// moment a wallet hint is spent in another game. We therefore split it: the per-game
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// allowance is hints_remaining - wallet_balance (both from the same fetch, so it is stable
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// and cacheable), and the wallet is read live from the global profile, never the per-game
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// snapshot.
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import type { StateView } from './model';
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/**
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* hintsLeft is the hint count for the badge: the per-game allowance remaining (the view's
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* hints_remaining minus the wallet snapshot baked into that same view) plus the live global
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* wallet balance. Passing the live wallet (not view.walletBalance) is what keeps the count
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* correct when a wallet hint was spent in another game since this view was fetched.
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*/
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export function hintsLeft(
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view: Pick<StateView, 'hintsRemaining' | 'walletBalance'> | null,
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walletBalance: number,
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): number {
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if (!view) return 0;
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const allowance = Math.max(0, view.hintsRemaining - view.walletBalance);
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return allowance + Math.max(0, walletBalance);
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}
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