feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
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@@ -27,7 +27,7 @@ function move(player: number): MoveRecord {
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}
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function cache(moveCount: number, seat = 0, over = false): CachedGame {
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const view: StateView = { game: gameView(moveCount, over), seat, rack: ['a', 'b'], bagLen: 50, hintsRemaining: 1 };
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const view: StateView = { game: gameView(moveCount, over), seat, rack: ['a', 'b'], bagLen: 50, hintsRemaining: 1, walletBalance: 0 };
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return { view, moves: [] };
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}
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@@ -37,7 +37,7 @@ function delta(moveCount: number, player: number, bagLen = 47): MoveDelta {
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describe('seedInitialState', () => {
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it('wraps an initial view with an empty journal', () => {
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const view: StateView = { game: gameView(0), seat: 1, rack: ['x'], bagLen: 80, hintsRemaining: 2 };
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const view: StateView = { game: gameView(0), seat: 1, rack: ['x'], bagLen: 80, hintsRemaining: 2, walletBalance: 0 };
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expect(seedInitialState(view)).toEqual({ view, moves: [] });
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});
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});
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@@ -152,12 +152,12 @@ describe('applyOpponentJoined', () => {
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{ seat: 0, accountId: 'me', displayName: 'Me', score: 0, hintsUsed: 0, isWinner: false },
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{ seat: 1, accountId: 'opp', displayName: 'Opp', score: 0, hintsUsed: 0, isWinner: false },
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] };
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return { game, seat: 0, rack: ['x'], bagLen: 90, hintsRemaining: 0 };
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return { game, seat: 0, rack: ['x'], bagLen: 90, hintsRemaining: 0, walletBalance: 0 };
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}
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it("adopts the joined seats and status while preserving the cached rack and moves", () => {
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// The cached open game is still "searching": empty seats, status open, the starter's own rack.
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const cached: CachedGame = { view: { game: { ...gameView(2), status: 'open', seats: [] }, seat: 0, rack: ['a', 'b'], bagLen: 50, hintsRemaining: 1 }, moves: [move(0)] };
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const cached: CachedGame = { view: { game: { ...gameView(2), status: 'open', seats: [] }, seat: 0, rack: ['a', 'b'], bagLen: 50, hintsRemaining: 1, walletBalance: 0 }, moves: [move(0)] };
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const res = applyOpponentJoined(cached, joinedState());
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expect(res?.view.game.status).toBe('active');
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expect(res?.view.game.seats).toHaveLength(2);
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