feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
@@ -284,6 +284,8 @@ describe('codec', () => {
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fb.StatsView.addDraws(b, 1);
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fb.StatsView.addMaxGamePoints(b, 420);
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fb.StatsView.addMaxWordPoints(b, 90);
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fb.StatsView.addMoves(b, 248);
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fb.StatsView.addHintsUsed(b, 12);
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b.finish(fb.StatsView.endStatsView(b));
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expect(decodeStats(b.asUint8Array())).toEqual({
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wins: 7,
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@@ -291,6 +293,57 @@ describe('codec', () => {
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draws: 1,
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maxGamePoints: 420,
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maxWordPoints: 90,
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moves: 248,
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hintsUsed: 12,
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bestMoves: [],
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});
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});
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it('decodes a StatsView carrying a per-variant best move with a blank tile', () => {
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const b = new Builder(256);
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// Word "ca" where the 'a' is a blank: it carries its letter but scores 0.
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const cLetter = b.createString('c');
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fb.BestMoveTile.startBestMoveTile(b);
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fb.BestMoveTile.addLetter(b, cLetter);
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fb.BestMoveTile.addValue(b, 3);
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fb.BestMoveTile.addBlank(b, false);
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const tileC = fb.BestMoveTile.endBestMoveTile(b);
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const aLetter = b.createString('a');
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fb.BestMoveTile.startBestMoveTile(b);
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fb.BestMoveTile.addLetter(b, aLetter);
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fb.BestMoveTile.addValue(b, 0);
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fb.BestMoveTile.addBlank(b, true);
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const tileA = fb.BestMoveTile.endBestMoveTile(b);
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const word = fb.BestMoveView.createWordVector(b, [tileC, tileA]);
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const variant = b.createString('scrabble_en');
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fb.BestMoveView.startBestMoveView(b);
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fb.BestMoveView.addVariant(b, variant);
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fb.BestMoveView.addScore(b, 90);
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fb.BestMoveView.addWord(b, word);
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const bm = fb.BestMoveView.endBestMoveView(b);
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const bestMoves = fb.StatsView.createBestMovesVector(b, [bm]);
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fb.StatsView.startStatsView(b);
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fb.StatsView.addWins(b, 7);
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fb.StatsView.addBestMoves(b, bestMoves);
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b.finish(fb.StatsView.endStatsView(b));
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expect(decodeStats(b.asUint8Array())).toEqual({
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wins: 7,
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losses: 0,
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draws: 0,
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maxGamePoints: 0,
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maxWordPoints: 0,
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moves: 0,
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hintsUsed: 0,
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bestMoves: [
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{
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variant: 'scrabble_en',
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score: 90,
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word: [
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{ letter: 'c', value: 3, blank: false },
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{ letter: 'a', value: 0, blank: true },
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],
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},
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],
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});
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});
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