feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
@@ -69,8 +69,13 @@ alphabetLength():number {
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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walletBalance():number {
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const offset = this.bb!.__offset(this.bb_pos, 16);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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static startStateView(builder:flatbuffers.Builder) {
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builder.startObject(6);
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builder.startObject(7);
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}
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static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) {
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@@ -121,12 +126,16 @@ static startAlphabetVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static addWalletBalance(builder:flatbuffers.Builder, walletBalance:number) {
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builder.addFieldInt32(6, walletBalance, 0);
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}
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static endStateView(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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return offset;
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}
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static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number, alphabetOffset:flatbuffers.Offset):flatbuffers.Offset {
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static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number, alphabetOffset:flatbuffers.Offset, walletBalance:number):flatbuffers.Offset {
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StateView.startStateView(builder);
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StateView.addGame(builder, gameOffset);
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StateView.addSeat(builder, seat);
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@@ -134,6 +143,7 @@ static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offse
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StateView.addBagLen(builder, bagLen);
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StateView.addHintsRemaining(builder, hintsRemaining);
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StateView.addAlphabet(builder, alphabetOffset);
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StateView.addWalletBalance(builder, walletBalance);
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return StateView.endStateView(builder);
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}
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}
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