feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
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The statistics screen gains real depth, plus a hint-count bug fix found along the way.

- Best move per variant: the screen shows the actual best-move word (drawn as game
  tiles; a wildcard shows its letter but no value), broken down by game variant, empty
  variants omitted. New account_best_move table, written at game finish.
- Moves & hint share: two new lifetime tiles — the player's play count and the share of
  plays that used a hint — from summed account_stats counters (moves, hints_used).
  Honest-AI games are excluded, like the rest of the stats.
- Hint-count fix: the in-game hint badge no longer goes stale across games. The global
  wallet now rides the wire apart from the per-game allowance (wallet_balance on
  StateView/HintResult/StatsView), so the client reads the live wallet rather than a
  per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet),
  its true per-game total.
- Account merge: sums the new moves/hints_used counters and merges the per-variant best
  moves (higher score kept), which it previously dropped.
- Admin: the user card shows Moves and Hints used.
- UI polish: tab/label wording, game-over text, and e2e selectors hardened against label
  changes.

All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru,
UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
2026-06-17 22:17:27 +00:00
parent 5a3f0951ae
commit 8793bd34f2
71 changed files with 1789 additions and 132 deletions
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<script lang="ts">
// A best-move word drawn as a row of game tiles, mirroring the board's placed-tile
// look (letter top-left, point value bottom-right) at a small fixed size. A blank tile
// shows its letter but no value, exactly as on the board. Letters are upper-cased for
// display. The tile values ride on each tile, so this renders without the variant's
// alphabet table (which the statistics screen has not cached).
import type { BestMoveTile } from '../lib/model';
let { word }: { word: BestMoveTile[] } = $props();
const label = $derived(word.map((t) => t.letter).join('').toUpperCase());
</script>
<span class="word" aria-label={label}>
{#each word as tile, i (i)}
<span class="tile" class:blank={tile.blank} aria-hidden="true">
<span class="letter">{tile.letter.toUpperCase()}</span>
{#if !tile.blank}<span class="val">{tile.value}</span>{/if}
</span>
{/each}
</span>
<style>
.word {
display: inline-flex;
gap: 2px;
}
.tile {
position: relative;
flex: none;
width: 22px;
height: 22px;
background: var(--tile-bg);
color: var(--tile-text);
border-radius: 3px;
box-shadow: inset 0 -2px 0 var(--tile-edge);
}
.letter {
position: absolute;
top: 6%;
left: 11%;
font-size: 12px;
font-weight: 700;
line-height: 1;
}
.val {
position: absolute;
right: 8%;
bottom: 3%;
font-size: 7px;
font-weight: 600;
}
</style>