feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
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@@ -66,7 +66,7 @@ test('a placed tile is saved as a draft and restored on reopening the game', asy
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test('new game: variant buttons show a rules summary and the move-limit', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /New/ }).click(); // lobby tab bar -> auto-match
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await page.getByRole('button', { name: /🎲/ }).click(); // lobby tab bar -> auto-match
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await expect(page.locator('.vrules').first()).toBeVisible(); // per-variant rules summary
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await expect(page.locator('.movelimit')).toBeVisible(); // turn-time under the buttons
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});
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@@ -74,7 +74,7 @@ test('new game: variant buttons show a rules summary and the move-limit', async
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test('new game: auto-match shows the off-by-default rule toggle from the start (no layout jump on selection)', async ({ page }) => {
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await page.goto('/');
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await page.getByRole('button', { name: /guest/i }).click();
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await page.getByRole('button', { name: /New/ }).click(); // auto-match
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await page.getByRole('button', { name: /🎲/ }).click(); // auto-match
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// Several variants are offered, so nothing is selected: Start is disabled. The rule toggle is shown
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// from the start (a Russian variant is available), so selecting one does not shift the layout.
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const start = page.getByRole('button', { name: /Start game/i });
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