feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
The statistics screen gains real depth, plus a hint-count bug fix found along the way. - Best move per variant: the screen shows the actual best-move word (drawn as game tiles; a wildcard shows its letter but no value), broken down by game variant, empty variants omitted. New account_best_move table, written at game finish. - Moves & hint share: two new lifetime tiles — the player's play count and the share of plays that used a hint — from summed account_stats counters (moves, hints_used). Honest-AI games are excluded, like the rest of the stats. - Hint-count fix: the in-game hint badge no longer goes stale across games. The global wallet now rides the wire apart from the per-game allowance (wallet_balance on StateView/HintResult/StatsView), so the client reads the live wallet rather than a per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet), its true per-game total. - Account merge: sums the new moves/hints_used counters and merges the per-variant best moves (higher score kept), which it previously dropped. - Admin: the user card shows Moves and Hints used. - UI polish: tab/label wording, game-over text, and e2e selectors hardened against label changes. All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru, UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
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@@ -126,9 +126,9 @@ var english = phrases{
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yourTurnExchange: "%s: swapping tiles, your turn.",
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yourTurnPass: "%s: passing, your turn.",
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yourTurnMoved: "%s moved, your turn.",
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gameOverWon: "Game over — you won! Score %s",
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gameOverLost: "Game over — you lost. Score %s",
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gameOverDraw: "Game over — a draw. Score %s",
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gameOverWon: "Game over - 🏆 you won! Score %s",
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gameOverLost: "Game over - you lost. Score %s",
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gameOverDraw: "Game over - a draw. Score %s",
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nudge: "You were nudged — it's your turn.",
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nudgeBy: "%s: Waiting for your move 🤭",
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matchFound: "Your game is ready.",
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@@ -144,8 +144,8 @@ var russian = phrases{
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yourTurnExchange: "%s: меняю фишки, ваш ход.",
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yourTurnPass: "%s: пропускаю ход, ваш ход.",
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yourTurnMoved: "%s сходил(а), ваш ход.",
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gameOverWon: "Игра окончена — вы выиграли! Счёт %s",
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gameOverLost: "Игра окончена — вы проиграли. Счёт %s",
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gameOverWon: "Игра окончена — 🏆 Вы выиграли! Счёт %s",
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gameOverLost: "Игра окончена — Вы проиграли. Счёт %s",
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gameOverDraw: "Игра окончена — ничья. Счёт %s",
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nudge: "Вас поторопили — ваш ход.",
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nudgeBy: "%s: Жду Вашего хода 🤭",
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