feat(stats): best-move word, moves & hint-share, and a hint-count fix (#81)
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The statistics screen gains real depth, plus a hint-count bug fix found along the way.

- Best move per variant: the screen shows the actual best-move word (drawn as game
  tiles; a wildcard shows its letter but no value), broken down by game variant, empty
  variants omitted. New account_best_move table, written at game finish.
- Moves & hint share: two new lifetime tiles — the player's play count and the share of
  plays that used a hint — from summed account_stats counters (moves, hints_used).
  Honest-AI games are excluded, like the rest of the stats.
- Hint-count fix: the in-game hint badge no longer goes stale across games. The global
  wallet now rides the wire apart from the per-game allowance (wallet_balance on
  StateView/HintResult/StatsView), so the client reads the live wallet rather than a
  per-game snapshot; game_players.hints_used now counts every hint (allowance + wallet),
  its true per-game total.
- Account merge: sums the new moves/hints_used counters and merges the per-variant best
  moves (higher score kept), which it previously dropped.
- Admin: the user card shows Moves and Hints used.
- UI polish: tab/label wording, game-over text, and e2e selectors hardened against label
  changes.

All wire additions are trailing (backward-compatible). Docs (ARCHITECTURE, FUNCTIONAL +ru,
UISN_DESIGN) updated in step.
This commit was merged in pull request #81.
This commit is contained in:
2026-06-17 22:17:27 +00:00
parent 5a3f0951ae
commit 8793bd34f2
71 changed files with 1789 additions and 132 deletions
+5 -5
View File
@@ -126,9 +126,9 @@ var english = phrases{
yourTurnExchange: "%s: swapping tiles, your turn.",
yourTurnPass: "%s: passing, your turn.",
yourTurnMoved: "%s moved, your turn.",
gameOverWon: "Game over you won! Score %s",
gameOverLost: "Game over you lost. Score %s",
gameOverDraw: "Game over a draw. Score %s",
gameOverWon: "Game over - 🏆 you won! Score %s",
gameOverLost: "Game over - you lost. Score %s",
gameOverDraw: "Game over - a draw. Score %s",
nudge: "You were nudged — it's your turn.",
nudgeBy: "%s: Waiting for your move 🤭",
matchFound: "Your game is ready.",
@@ -144,8 +144,8 @@ var russian = phrases{
yourTurnExchange: "%s: меняю фишки, ваш ход.",
yourTurnPass: "%s: пропускаю ход, ваш ход.",
yourTurnMoved: "%s сходил(а), ваш ход.",
gameOverWon: "Игра окончена — вы выиграли! Счёт %s",
gameOverLost: "Игра окончена — вы проиграли. Счёт %s",
gameOverWon: "Игра окончена — 🏆 Вы выиграли! Счёт %s",
gameOverLost: "Игра окончена — Вы проиграли. Счёт %s",
gameOverDraw: "Игра окончена — ничья. Счёт %s",
nudge: "Вас поторопили — ваш ход.",
nudgeBy: "%s: Жду Вашего хода 🤭",